c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
293 lines
8.6 KiB
C++
293 lines
8.6 KiB
C++
/*************************************************************************/
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/* tile_set_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_set_editor_plugin.h"
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#include "scene/2d/sprite.h"
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#include "scene/2d/physics_body_2d.h"
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void TileSetEditor::edit(const Ref<TileSet>& p_tileset) {
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tileset=p_tileset;
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}
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void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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for(int i=0;i<scene->get_child_count();i++) {
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Node *child = scene->get_child(i);
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if (!child->cast_to<Sprite>()) {
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if (child->get_child_count()>0) {
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child=child->get_child(0);
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if (!child->cast_to<Sprite>()) {
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continue;
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}
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} else
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continue;
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}
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture=mi->get_texture();
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Ref<CanvasItemMaterial> material=mi->get_material();
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if (texture.is_null())
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continue;
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int id = p_library->find_tile_by_name(mi->get_name());
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if (id<0) {
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id=p_library->get_last_unused_tile_id();
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p_library->create_tile(id);
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p_library->tile_set_name(id,mi->get_name());
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}
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p_library->tile_set_texture(id,texture);
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p_library->tile_set_material(id,material);
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Vector2 phys_offset;
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Size2 s;
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if (mi->is_region()) {
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s=mi->get_region_rect().size;
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p_library->tile_set_region(id,mi->get_region_rect());
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} else {
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const int frame = mi->get_frame();
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const int hframes = mi->get_hframes();
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s=texture->get_size()/Size2(hframes,mi->get_vframes());
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p_library->tile_set_region(id,Rect2(Vector2(frame%hframes,frame/hframes)*s,s));
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}
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if (mi->is_centered()) {
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phys_offset+=-s/2;
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}
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Vector<Ref<Shape2D> >collisions;
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Ref<NavigationPolygon> nav_poly;
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Ref<OccluderPolygon2D> occluder;
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for(int j=0;j<mi->get_child_count();j++) {
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Node *child2 = mi->get_child(j);
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if (child2->cast_to<NavigationPolygonInstance>())
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nav_poly=child2->cast_to<NavigationPolygonInstance>()->get_navigation_polygon();
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if (child2->cast_to<LightOccluder2D>())
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occluder=child2->cast_to<LightOccluder2D>()->get_occluder_polygon();
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if (!child2->cast_to<StaticBody2D>())
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continue;
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StaticBody2D *sb = child2->cast_to<StaticBody2D>();
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int shape_count = sb->get_shape_count();
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if (shape_count==0)
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continue;
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for (int shape_index=0; shape_index<shape_count; ++shape_index)
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{
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Ref<Shape2D> collision=sb->get_shape(shape_index);
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if (collision.is_valid()) {
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collisions.push_back(collision);
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}
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}
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}
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if (collisions.size()) {
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p_library->tile_set_shapes(id,collisions);
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p_library->tile_set_shape_offset(id,-phys_offset);
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} else {
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p_library->tile_set_shape_offset(id,Vector2());
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}
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p_library->tile_set_texture_offset(id,mi->get_offset());
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p_library->tile_set_navigation_polygon(id,nav_poly);
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p_library->tile_set_light_occluder(id,occluder);
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p_library->tile_set_occluder_offset(id,-phys_offset);
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p_library->tile_set_navigation_polygon_offset(id,-phys_offset);
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}
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}
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void TileSetEditor::_menu_confirm() {
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switch(option) {
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case MENU_OPTION_MERGE_FROM_SCENE:
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case MENU_OPTION_CREATE_FROM_SCENE: {
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EditorNode *en = editor;
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Node * scene = en->get_edited_scene();
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if (!scene)
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break;
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_import_scene(scene,tileset,option==MENU_OPTION_MERGE_FROM_SCENE);
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} break;
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}
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}
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void TileSetEditor::_name_dialog_confirm(const String& name) {
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switch (option) {
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case MENU_OPTION_REMOVE_ITEM: {
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int id=tileset->find_tile_by_name(name);
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if (id<0 && name.is_valid_integer())
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id=name.to_int();
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if (tileset->has_tile(id)) {
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tileset->remove_tile(id);
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} else {
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err_dialog->set_text(TTR("Could not find tile:")+" " + name);
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err_dialog->popup_centered(Size2(300, 60));
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}
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} break;
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}
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}
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void TileSetEditor::_menu_cbk(int p_option) {
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option=p_option;
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switch(p_option) {
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case MENU_OPTION_ADD_ITEM: {
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tileset->create_tile(tileset->get_last_unused_tile_id());
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} break;
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case MENU_OPTION_REMOVE_ITEM: {
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nd->set_title(TTR("Remove Item"));
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nd->set_text(TTR("Item name or ID:"));
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nd->popup_centered(Size2(300, 95));
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} break;
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case MENU_OPTION_CREATE_FROM_SCENE: {
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cd->set_text(TTR("Create from scene?"));
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cd->popup_centered(Size2(300,60));
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} break;
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case MENU_OPTION_MERGE_FROM_SCENE: {
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cd->set_text(TTR("Merge from scene?"));
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cd->popup_centered(Size2(300,60));
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} break;
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}
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}
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Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge) {
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_import_scene(p_base_scene,ml,p_merge);
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return OK;
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}
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void TileSetEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_menu_cbk",&TileSetEditor::_menu_cbk);
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ObjectTypeDB::bind_method("_menu_confirm",&TileSetEditor::_menu_confirm);
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ObjectTypeDB::bind_method("_name_dialog_confirm",&TileSetEditor::_name_dialog_confirm);
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}
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TileSetEditor::TileSetEditor(EditorNode *p_editor) {
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Panel *panel = memnew( Panel );
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panel->set_area_as_parent_rect();
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add_child(panel);
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MenuButton * options = memnew( MenuButton );
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panel->add_child(options);
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options->set_pos(Point2(1,1));
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options->set_text("Theme");
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options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM);
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options->get_popup()->add_item(TTR("Remove Item"),MENU_OPTION_REMOVE_ITEM);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create from Scene"),MENU_OPTION_CREATE_FROM_SCENE);
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options->get_popup()->add_item(TTR("Merge from Scene"),MENU_OPTION_MERGE_FROM_SCENE);
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options->get_popup()->connect("item_pressed", this,"_menu_cbk");
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editor=p_editor;
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cd = memnew(ConfirmationDialog);
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add_child(cd);
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cd->get_ok()->connect("pressed", this,"_menu_confirm");
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nd = memnew(EditorNameDialog);
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add_child(nd);
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nd->set_hide_on_ok(true);
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nd->get_line_edit()->set_margin(MARGIN_TOP,28);
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nd->connect("name_confirmed", this,"_name_dialog_confirm");
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err_dialog = memnew(AcceptDialog);
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add_child(err_dialog);
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err_dialog->set_title(TTR("Error"));
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}
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void TileSetEditorPlugin::edit(Object *p_node) {
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if (p_node && p_node->cast_to<TileSet>()) {
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tileset_editor->edit( p_node->cast_to<TileSet>() );
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tileset_editor->show();
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} else
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tileset_editor->hide();
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}
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bool TileSetEditorPlugin::handles(Object *p_node) const{
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return p_node->is_type("TileSet");
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}
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void TileSetEditorPlugin::make_visible(bool p_visible){
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if (p_visible)
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tileset_editor->show();
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else
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tileset_editor->hide();
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}
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TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
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tileset_editor = memnew( TileSetEditor(p_node) );
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p_node->get_viewport()->add_child(tileset_editor);
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tileset_editor->set_area_as_parent_rect();
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tileset_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END );
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tileset_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN );
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tileset_editor->set_end( Point2(0,22) );
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tileset_editor->hide();
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}
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