118 lines
5.3 KiB
C++
118 lines
5.3 KiB
C++
/*************************************************************************/
|
|
/* godot_array.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_ARRAY_H
|
|
#define GODOT_ARRAY_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <stdint.h>
|
|
|
|
#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
|
|
typedef struct godot_array {
|
|
uint8_t _dont_touch_that[8];
|
|
} godot_array;
|
|
#endif
|
|
|
|
#include "../godot.h"
|
|
|
|
#include "godot_pool_arrays.h"
|
|
#include "godot_variant.h"
|
|
|
|
void GDAPI godot_array_new(godot_array *p_arr);
|
|
void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
|
|
void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
|
|
void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
|
|
void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa);
|
|
void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra);
|
|
void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia);
|
|
void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba);
|
|
|
|
void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
|
|
|
|
godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
|
|
|
|
void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
void GDAPI godot_array_clear(godot_array *p_arr);
|
|
|
|
godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
|
|
|
|
void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
godot_variant GDAPI godot_array_front(const godot_array *p_arr);
|
|
|
|
godot_variant GDAPI godot_array_back(const godot_array *p_arr);
|
|
|
|
godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
|
|
|
|
godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what);
|
|
|
|
godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
uint32_t GDAPI godot_array_hash(const godot_array *p_arr);
|
|
|
|
void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value);
|
|
|
|
void GDAPI godot_array_invert(godot_array *p_arr);
|
|
|
|
godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
|
|
|
|
godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
|
|
|
|
godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
|
|
|
|
void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value);
|
|
|
|
void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx);
|
|
|
|
void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size);
|
|
|
|
godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
|
|
|
|
godot_int GDAPI godot_array_size(const godot_array *p_arr);
|
|
|
|
void GDAPI godot_array_sort(godot_array *p_arr);
|
|
|
|
void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func);
|
|
|
|
void GDAPI godot_array_destroy(godot_array *p_arr);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_ARRAY_H
|