.. |
effects
|
Use a src rect for copying from screen with CanvasGroup in the mobile backend
|
2024-04-17 15:19:20 -07:00 |
environment
|
Revert change to default depth clear value in draw_list_begin
|
2024-04-17 19:08:22 -07:00 |
forward_clustered
|
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
|
2024-05-01 09:55:18 +02:00 |
forward_mobile
|
Added premult alpha blending to 3D (spatial) shaders.
|
2024-05-01 00:53:29 +02:00 |
shaders
|
Added premult alpha blending to 3D (spatial) shaders.
|
2024-05-01 00:53:29 +02:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Increase coverage of VRAM debugger and add support to RD backends
|
2024-05-15 16:30:19 -07:00 |
cluster_builder_rd.cpp
|
Fix missed light clusters when inside clipped lights
|
2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
|
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
|
Some more fixes for compressed meshes
|
2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
|
Fixes SDF Collision Enable/Disable
|
2024-04-22 20:27:56 -07:00 |
renderer_canvas_render_rd.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_compositor_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_compositor_rd.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
|
Fixed unshaded mode lightmaps
|
2024-04-17 10:38:54 +01:00 |
renderer_scene_render_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
shader_rd.h
|
Namespace shader cache files by graphics API
|
2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |