e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
58 lines
3 KiB
C++
58 lines
3 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "export.h"
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#include "editor/editor_export.h"
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#include "platform/x11/logo.gen.h"
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#include "scene/resources/texture.h"
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void register_x11_exporter() {
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Ref<EditorExportPlatformPC> platform;
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platform.instance();
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Ref<Image> img = memnew(Image(_x11_logo));
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Ref<ImageTexture> logo;
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logo.instance();
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logo->create_from_image(img);
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platform->set_logo(logo);
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platform->set_name("Linux/X11");
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platform->set_extension("x86");
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platform->set_extension("x86_64", "binary_format/64_bits");
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platform->set_release_32("linux_x11_32_release");
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platform->set_debug_32("linux_x11_32_debug");
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platform->set_release_64("linux_x11_64_release");
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platform->set_debug_64("linux_x11_64_debug");
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platform->set_os_name("X11");
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platform->set_chmod_flags(0755);
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EditorExport::get_singleton()->add_export_platform(platform);
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}
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