bc26f90581
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*************************************************************************/
|
|
/* quad.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef QUAD_H
|
|
#define QUAD_H
|
|
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
#include "rid.h"
|
|
|
|
class Quad : public GeometryInstance {
|
|
|
|
GDCLASS(Quad,GeometryInstance);
|
|
|
|
Vector3::Axis axis;
|
|
bool centered;
|
|
Vector2 offset;
|
|
Vector2 size;
|
|
|
|
Rect3 aabb;
|
|
bool configured;
|
|
bool pending_update;
|
|
RID mesh;
|
|
|
|
void _update();
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_axis(Vector3::Axis p_axis);
|
|
Vector3::Axis get_axis() const;
|
|
|
|
void set_size(const Vector2& p_sizze);
|
|
Vector2 get_size() const;
|
|
|
|
void set_offset(const Vector2& p_offset);
|
|
Vector2 get_offset() const;
|
|
|
|
void set_centered(bool p_enabled);
|
|
bool is_centered() const;
|
|
|
|
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
virtual Rect3 get_aabb() const;
|
|
|
|
Quad();
|
|
~Quad();
|
|
};
|
|
|
|
|
|
#endif // QUAD_H
|