virtualx-engine/scene/animation
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
..
animation_cache.cpp Type renames: 2017-01-11 00:52:51 -03:00
animation_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
animation_player.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
animation_player.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
animation_tree_player.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
animation_tree_player.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween.cpp Type renames: 2017-01-11 00:52:51 -03:00
tween.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
tween_interpolaters.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00