virtualx-engine/tools/editor/editor_data.cpp
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00

996 lines
22 KiB
C++

/*************************************************************************/
/* editor_data.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_data.h"
#include "globals.h"
#include "editor_settings.h"
#include "os/dir_access.h"
#include "io/resource_loader.h"
#include "scene/resources/packed_scene.h"
#include "os/file_access.h"
#include "editor_node.h"
void EditorHistory::_cleanup_history() {
for(int i=0;i<history.size();i++) {
bool fail=false;
for(int j=0;j<history[i].path.size();j++) {
if (!history[i].path[j].ref.is_null())
continue;
if (ObjectDB::get_instance(history[i].path[j].object))
continue; //has isntance, try next
if (j<=history[i].level) {
//before or equal level, complete fail
fail=true;
} else {
//after level, clip
history[i].path.resize(j);
}
break;
}
if (fail) {
history.remove(i);
i--;
}
}
if (current>=history.size())
current=history.size()-1;
}
void EditorHistory::_add_object(ObjectID p_object,const String& p_property,int p_level_change) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
Reference *r = obj->cast_to<Reference>();
Obj o;
if (r)
o.ref=REF(r);
o.object=p_object;
o.property=p_property;
History h;
bool has_prev = current>=0 && current<history.size();
if (has_prev) {
history.resize(current+1); //clip history to next
}
if (p_property!="" && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
h.path.resize(h.level+1);
h.path.push_back(o);
h.level++;
} else if (p_level_change!=-1 && has_prev) {
//add a sub property
History &pr = history[current];
h=pr;
ERR_FAIL_INDEX(p_level_change,h.path.size());
h.level=p_level_change;
} else {
//add a new node
h.path.push_back(o);
h.level=0;
}
history.push_back(h);
current++;
}
void EditorHistory::add_object(ObjectID p_object) {
_add_object(p_object,"",-1);
}
void EditorHistory::add_object(ObjectID p_object,const String& p_subprop) {
_add_object(p_object,p_subprop,-1);
}
void EditorHistory::add_object(ObjectID p_object,int p_relevel){
_add_object(p_object,"",p_relevel);
}
int EditorHistory::get_history_len() {
return history.size();
}
int EditorHistory::get_history_pos() {
return current;
}
ObjectID EditorHistory::get_history_obj(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj,history.size(),0);
ERR_FAIL_INDEX_V(history[p_obj].level,history[p_obj].path.size(),0);
return history[p_obj].path[history[p_obj].level].object;
}
bool EditorHistory::is_at_begining() const {
return current<=0;
}
bool EditorHistory::is_at_end() const {
return ((current+1)>=history.size());
}
bool EditorHistory::next() {
_cleanup_history();
if ((current+1)<history.size())
current++;
else
return false;
return true;
}
bool EditorHistory::previous() {
_cleanup_history();
if (current>0)
current--;
else
return false;
return true;
}
ObjectID EditorHistory::get_current() {
if (current<0 || current >=history.size())
return 0;
History &h=history[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
int EditorHistory::get_path_size() const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
return h.path.size();
}
ObjectID EditorHistory::get_path_object(int p_index) const {
if (current<0 || current >=history.size())
return 0;
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),0);
Object *obj = ObjectDB::get_instance(h.path[p_index].object);
if (!obj)
return 0;
return obj->get_instance_ID();
}
String EditorHistory::get_path_property(int p_index) const {
if (current<0 || current >=history.size())
return "";
const History &h=history[current];
ERR_FAIL_INDEX_V(p_index,h.path.size(),"");
return h.path[p_index].property;
}
void EditorHistory::clear() {
history.clear();
current=-1;
}
EditorHistory::EditorHistory() {
current=-1;
}
EditorPlugin* EditorData::get_editor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
EditorPlugin* EditorData::get_subeditor(Object *p_object) {
for (int i=0;i<editor_plugins.size();i++) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object))
return editor_plugins[i];
}
return NULL;
}
Vector<EditorPlugin*> EditorData::get_subeditors(Object* p_object) {
Vector<EditorPlugin*> sub_plugins;
for (int i = 0; i < editor_plugins.size(); i++) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
sub_plugins.push_back(editor_plugins[i]);
}
}
return sub_plugins;
}
EditorPlugin* EditorData::get_editor(String p_name) {
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==p_name)
return editor_plugins[i];
}
return NULL;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for( List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_EDITOR))
continue;
PropertyData pd;
pd.name=E->get().name;
pd.value=p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_states() const {
Dictionary metadata;
for(int i=0;i<editor_plugins.size();i++) {
Dictionary state=editor_plugins[i]->get_state();
if (state.empty())
continue;
metadata[editor_plugins[i]->get_name()]=state;
}
return metadata;
}
Dictionary EditorData::get_scene_editor_states(int p_idx) const
{
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Dictionary());
EditedScene es = edited_scene[p_idx];
return es.editor_states;
}
void EditorData::set_editor_states(const Dictionary& p_states) {
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E=keys.front();
for(;E;E=E->next()) {
String name = E->get();
int idx=-1;
for(int i=0;i<editor_plugins.size();i++) {
if (editor_plugins[i]->get_name()==name) {
idx=i;
break;
}
}
if (idx==-1)
continue;
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::notify_edited_scene_changed() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->edited_scene_changed();
}
}
void EditorData::clear_editor_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::save_editor_global_states() {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->save_global_state();
}
}
void EditorData::restore_editor_global_states(){
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->restore_global_state();
}
}
void EditorData::paste_object_params(Object *p_object) {
for( List<PropertyData>::Element *E=clipboard.front();E;E=E->next()) {
p_object->set( E->get().name, E->get().value);
}
}
UndoRedo &EditorData::get_undo_redo() {
return undo_redo;
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=NULL;
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo=&undo_redo;
editor_plugins.push_back(p_plugin);
}
int EditorData::get_editor_plugin_count() const {
return editor_plugins.size();
}
EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
ERR_FAIL_INDEX_V(p_idx,editor_plugins.size(),NULL);
return editor_plugins[p_idx];
}
void EditorData::add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon ) {
ERR_FAIL_COND(p_script.is_null());
CustomType ct;
ct.name=p_type;
ct.icon=p_icon;
ct.script=p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits]=Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
void EditorData::remove_custom_type(const String& p_type){
for (Map<String,Vector<CustomType> >::Element *E=custom_types.front();E;E=E->next()) {
for(int i=0;i<E->get().size();i++) {
if (E->get()[i].name==p_type) {
E->get().remove(i);
if (E->get().empty()) {
custom_types.erase(E->key());
}
return;
}
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos<0)
p_at_pos=edited_scene.size();
EditedScene es;
es.root=NULL;
es.history_current=-1;
es.version=0;
es.live_edit_root=NodePath(String("/root"));
if (p_at_pos==edited_scene.size())
edited_scene.push_back(es);
else
edited_scene.insert(p_at_pos,es);
if (current_edited_scene<0)
current_edited_scene=0;
return p_at_pos;
}
void EditorData::move_edited_scene_index(int p_idx,int p_to_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
ERR_FAIL_INDEX(p_to_idx,edited_scene.size());
SWAP(edited_scene[p_idx],edited_scene[p_to_idx]);
}
void EditorData::remove_scene(int p_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
if (edited_scene[p_idx].root)
memdelete(edited_scene[p_idx].root);
if (current_edited_scene>p_idx)
current_edited_scene--;
else if (current_edited_scene==p_idx && current_edited_scene>0) {
current_edited_scene--;
}
edited_scene.remove(p_idx);
}
bool EditorData::_find_updated_instances(Node* p_root,Node *p_node,Set<String> &checked_paths) {
// if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner()))
// return false;
Ref<SceneState> ss;
if (p_node==p_root) {
ss=p_node->get_scene_inherited_state();
} else if (p_node->get_filename()!=String()){
ss=p_node->get_scene_instance_state();
}
if (ss.is_valid()) {
String path = ss->get_path();
if (!checked_paths.has(path)) {
uint64_t modified_time = FileAccess::get_modified_time(path);
if (modified_time!=ss->get_last_modified_time()) {
return true; //external scene changed
}
checked_paths.insert(path);
}
}
for(int i=0;i<p_node->get_child_count();i++) {
bool found = _find_updated_instances(p_root,p_node->get_child(i),checked_paths);
if (found)
return true;
}
return false;
}
bool EditorData::check_and_update_scene(int p_idx) {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
if (!edited_scene[p_idx].root)
return false;
Set<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root,edited_scene[p_idx].root,checked_scenes);
print_line("MUST RELOAD? "+itos(must_reload));
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();
EditorProgress ep("update_scene",TTR("Updating Scene"),2);
ep.step(TTR("Storing local changes.."),0);
//pack first, so it stores diffs to previous version of saved scene
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err!=OK,false);
ep.step(TTR("Updating scene.."),1);
Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_COND_V(!new_scene,false);
//transfer selection
List<Node*> new_selection;
for (List<Node*>::Element *E=edited_scene[p_idx].selection.front();E;E=E->next()) {
NodePath p = edited_scene[p_idx].root->get_path_to(E->get());
Node *new_node = new_scene->get_node(p);
if (new_node)
new_selection.push_back(new_node);
}
new_scene->set_filename( edited_scene[p_idx].root->get_filename() );
memdelete(edited_scene[p_idx].root);
edited_scene[p_idx].root=new_scene;
edited_scene[p_idx].selection=new_selection;
return true;
}
return false;
}
int EditorData::get_edited_scene() const {
return current_edited_scene;
}
void EditorData::set_edited_scene(int p_idx){
ERR_FAIL_INDEX(p_idx,edited_scene.size());
current_edited_scene=p_idx;
//swap
}
Node* EditorData::get_edited_scene_root(int p_idx){
if (p_idx < 0) {
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),NULL);
return edited_scene[current_edited_scene].root;
} else {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),NULL);
return edited_scene[p_idx].root;
}
}
void EditorData::set_edited_scene_root(Node* p_root) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].root=p_root;
}
int EditorData::get_edited_scene_count() const {
return edited_scene.size();
}
void EditorData::set_edited_scene_version(uint64_t version, int scene_idx) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
if (scene_idx < 0) {
edited_scene[current_edited_scene].version=version;
} else {
ERR_FAIL_INDEX(scene_idx,edited_scene.size());
edited_scene[scene_idx].version=version;
}
}
uint64_t EditorData::get_edited_scene_version() const{
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),0);
return edited_scene[current_edited_scene].version;
}
uint64_t EditorData::get_scene_version(int p_idx) const{
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),false);
return edited_scene[p_idx].version;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "";
return edited_scene[p_idx].root->get_class();
}
void EditorData::move_edited_scene_to_index(int p_idx) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
ERR_FAIL_INDEX(p_idx,edited_scene.size());
EditedScene es=edited_scene[current_edited_scene];
edited_scene.remove(current_edited_scene);
edited_scene.insert(p_idx,es);
current_edited_scene=p_idx;
}
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Ref<Script>());
if (!edited_scene[p_idx].root)
return Ref<Script>();
Ref<Script> s=edited_scene[p_idx].root->get_script();
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
Node *n = edited_scene[p_idx].root->get_child(0);
while(!s.is_valid() && n && n->get_filename()==String()) {
s=n->get_script();
n=n->get_parent();
}
}
return s;
}
String EditorData::get_scene_title(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "[empty]";
if (edited_scene[p_idx].root->get_filename()=="")
return "[unsaved]";
return edited_scene[p_idx].root->get_filename().get_file();
}
String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),String());
if (!edited_scene[p_idx].root)
return "";
return edited_scene[p_idx].root->get_filename();
}
void EditorData::set_edited_scene_live_edit_root(const NodePath& p_root) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].live_edit_root=p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),String());
return edited_scene[current_edited_scene].live_edit_root;
}
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary& p_custom) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
EditedScene &es=edited_scene[current_edited_scene];
es.selection = p_selection->get_selected_node_list();
es.history_current=p_history->current;
es.history_stored=p_history->history;
es.editor_states=get_editor_states();
es.custom_state=p_custom;
}
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Dictionary());
EditedScene &es=edited_scene[current_edited_scene];
p_history->current=es.history_current;
p_history->history=es.history_stored;
p_selection->clear();
for(List<Node*>::Element *E=es.selection.front();E;E=E->next()) {
p_selection->add_node(E->get());
}
set_editor_states(es.editor_states);
return es.custom_state;
}
void EditorData::set_edited_scene_import_metadata(Ref<ResourceImportMetadata> p_mdata) {
ERR_FAIL_INDEX(current_edited_scene,edited_scene.size());
edited_scene[current_edited_scene].medatata=p_mdata;
}
Ref<ResourceImportMetadata> EditorData::get_edited_scene_import_metadata(int idx) const{
ERR_FAIL_INDEX_V(current_edited_scene,edited_scene.size(),Ref<ResourceImportMetadata>());
if(idx<0) {
return edited_scene[current_edited_scene].medatata;
} else {
ERR_FAIL_INDEX_V(idx,edited_scene.size(),Ref<ResourceImportMetadata>());
return edited_scene[idx].medatata;
}
}
void EditorData::clear_edited_scenes() {
for(int i=0;i<edited_scene.size();i++) {
if (edited_scene[i].root) {
memdelete( edited_scene[i].root );
}
}
edited_scene.clear();
}
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->set_window_layout(p_layout);
}
}
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
for(int i=0;i<editor_plugins.size();i++) {
editor_plugins[i]->get_window_layout(p_layout);
}
}
EditorData::EditorData() {
current_edited_scene=-1;
// load_imported_scenes_from_globals();
}
///////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node))
return;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
changed=true;
nl_changed=true;
}
void EditorSelection::add_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!p_node->is_inside_tree());
if (selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta=NULL;
for(List<Object*>::Element *E=editor_plugins.front();E;E=E->next()) {
meta = E->get()->call("_get_editor_data",p_node);
if (meta) {
break;
}
}
selection[p_node]=meta;
p_node->connect("exit_tree",this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
//emit_signal("selection_changed");
}
void EditorSelection::remove_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
if (!selection.has(p_node))
return;
changed=true;
nl_changed=true;
Object *meta = selection[p_node];
if (meta)
memdelete(meta);
selection.erase(p_node);
p_node->disconnect("exit_tree",this,"_node_removed");
//emit_signal("selection_changed");
}
bool EditorSelection::is_selected(Node * p_node) const {
return selection.has(p_node);
}
Array EditorSelection::_get_transformable_selected_nodes() {
Array ret;
for (List<Node*>::Element *E=selected_node_list.front();E;E=E->next()) {
ret.push_back(E->get());
}
return ret;
}
Array EditorSelection::_get_selected_nodes() {
Array ret;
for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
ret.push_back(E->key());
}
return ret;
}
void EditorSelection::_bind_methods() {
ClassDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed);
ClassDB::bind_method(_MD("clear"),&EditorSelection::clear);
ClassDB::bind_method(_MD("add_node","node:Node"),&EditorSelection::add_node);
ClassDB::bind_method(_MD("remove_node","node:Node"),&EditorSelection::remove_node);
ClassDB::bind_method(_MD("get_selected_nodes"),&EditorSelection::_get_selected_nodes);
ClassDB::bind_method(_MD("get_transformable_selected_nodes"),&EditorSelection::_get_transformable_selected_nodes);
ADD_SIGNAL( MethodInfo("selection_changed") );
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_nl() {
if (!nl_changed)
return;
selected_node_list.clear();
for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) {
Node *parent = E->key();
parent=parent->get_parent();
bool skip=false;
while (parent) {
if (selection.has(parent)) {
skip=true;
break;
}
parent=parent->get_parent();
}
if (skip)
continue;
selected_node_list.push_back(E->key());
}
nl_changed=true;
}
void EditorSelection::update() {
_update_nl();
if (!changed)
return;
emit_signal("selection_changed");
changed=false;
}
List<Node*>& EditorSelection::get_selected_node_list() {
if (changed)
update();
else
_update_nl();
return selected_node_list;
}
void EditorSelection::clear() {
while( !selection.empty() ) {
remove_node(selection.front()->key());
}
changed=true;
nl_changed=true;
}
EditorSelection::EditorSelection() {
changed=false;
nl_changed=false;
}
EditorSelection::~EditorSelection() {
clear();
}