virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry c8845291c3
C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.

(cherry picked from commit 6e7da72648)
2020-08-21 02:28:18 +02:00
..
GodotTools C#: Fix editor unable to play game after IDE PlayRequest 2020-08-21 02:28:18 +02:00
GodotTools.BuildLogger 3.2 C#: Upgrade GodotTools to nuget Microsoft.Build 2020-08-20 21:45:34 +02:00
GodotTools.Core 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
GodotTools.IdeMessaging [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
GodotTools.IdeMessaging.CLI Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.OpenVisualStudio Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.ProjectEditor 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00