e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
228 lines
7.1 KiB
C++
228 lines
7.1 KiB
C++
/*
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Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_TRANSFORM_UTIL_H
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#define B3_TRANSFORM_UTIL_H
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#include "b3Transform.h"
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#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5)*B3_HALF_PI
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B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents,const b3Vector3& supportDir)
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{
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return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(),
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supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
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supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ());
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}
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/// Utils related to temporal transforms
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class b3TransformUtil
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{
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public:
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static void integrateTransform(const b3Transform& curTrans,const b3Vector3& linvel,const b3Vector3& angvel,b3Scalar timeStep,b3Transform& predictedTransform)
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{
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predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
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// #define QUATERNION_DERIVATIVE
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#ifdef QUATERNION_DERIVATIVE
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b3Quaternion predictedOrn = curTrans.getRotation();
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predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5));
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predictedOrn.normalize();
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#else
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//Exponential map
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//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
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b3Vector3 axis;
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b3Scalar fAngle = angvel.length();
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//limit the angular motion
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if (fAngle*timeStep > B3_ANGULAR_MOTION_THRESHOLD)
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{
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fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep;
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}
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if ( fAngle < b3Scalar(0.001) )
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{
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// use Taylor's expansions of sync function
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axis = angvel*( b3Scalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(b3Scalar(0.020833333333))*fAngle*fAngle );
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}
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else
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{
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// sync(fAngle) = sin(c*fAngle)/t
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axis = angvel*( b3Sin(b3Scalar(0.5)*fAngle*timeStep)/fAngle );
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}
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b3Quaternion dorn (axis.getX(),axis.getY(),axis.getZ(),b3Cos( fAngle*timeStep*b3Scalar(0.5) ));
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b3Quaternion orn0 = curTrans.getRotation();
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b3Quaternion predictedOrn = dorn * orn0;
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predictedOrn.normalize();
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#endif
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predictedTransform.setRotation(predictedOrn);
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}
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static void calculateVelocityQuaternion(const b3Vector3& pos0,const b3Vector3& pos1,const b3Quaternion& orn0,const b3Quaternion& orn1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
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{
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linVel = (pos1 - pos0) / timeStep;
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b3Vector3 axis;
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b3Scalar angle;
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if (orn0 != orn1)
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{
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calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
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angVel = axis * angle / timeStep;
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} else
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{
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angVel.setValue(0,0,0);
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}
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}
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static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0,const b3Quaternion& orn1a,b3Vector3& axis,b3Scalar& angle)
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{
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b3Quaternion orn1 = orn0.nearest(orn1a);
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b3Quaternion dorn = orn1 * orn0.inverse();
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angle = dorn.getAngle();
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axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
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axis[3] = b3Scalar(0.);
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//check for axis length
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b3Scalar len = axis.length2();
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if (len < B3_EPSILON*B3_EPSILON)
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axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
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else
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axis /= b3Sqrt(len);
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}
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static void calculateVelocity(const b3Transform& transform0,const b3Transform& transform1,b3Scalar timeStep,b3Vector3& linVel,b3Vector3& angVel)
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{
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linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
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b3Vector3 axis;
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b3Scalar angle;
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calculateDiffAxisAngle(transform0,transform1,axis,angle);
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angVel = axis * angle / timeStep;
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}
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static void calculateDiffAxisAngle(const b3Transform& transform0,const b3Transform& transform1,b3Vector3& axis,b3Scalar& angle)
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{
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b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
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b3Quaternion dorn;
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dmat.getRotation(dorn);
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///floating point inaccuracy can lead to w component > 1..., which breaks
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dorn.normalize();
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angle = dorn.getAngle();
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axis = b3MakeVector3(dorn.getX(),dorn.getY(),dorn.getZ());
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axis[3] = b3Scalar(0.);
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//check for axis length
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b3Scalar len = axis.length2();
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if (len < B3_EPSILON*B3_EPSILON)
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axis = b3MakeVector3(b3Scalar(1.),b3Scalar(0.),b3Scalar(0.));
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else
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axis /= b3Sqrt(len);
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}
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};
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///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection
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///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
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class b3ConvexSeparatingDistanceUtil
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{
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b3Quaternion m_ornA;
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b3Quaternion m_ornB;
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b3Vector3 m_posA;
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b3Vector3 m_posB;
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b3Vector3 m_separatingNormal;
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b3Scalar m_boundingRadiusA;
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b3Scalar m_boundingRadiusB;
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b3Scalar m_separatingDistance;
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public:
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b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA,b3Scalar boundingRadiusB)
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:m_boundingRadiusA(boundingRadiusA),
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m_boundingRadiusB(boundingRadiusB),
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m_separatingDistance(0.f)
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{
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}
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b3Scalar getConservativeSeparatingDistance()
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{
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return m_separatingDistance;
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}
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void updateSeparatingDistance(const b3Transform& transA,const b3Transform& transB)
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{
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const b3Vector3& toPosA = transA.getOrigin();
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const b3Vector3& toPosB = transB.getOrigin();
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b3Quaternion toOrnA = transA.getRotation();
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b3Quaternion toOrnB = transB.getRotation();
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if (m_separatingDistance>0.f)
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{
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b3Vector3 linVelA,angVelA,linVelB,angVelB;
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b3TransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,b3Scalar(1.),linVelA,angVelA);
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b3TransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,b3Scalar(1.),linVelB,angVelB);
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b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
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b3Vector3 relLinVel = (linVelB-linVelA);
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b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
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if (relLinVelocLength<0.f)
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{
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relLinVelocLength = 0.f;
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}
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b3Scalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
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m_separatingDistance -= projectedMotion;
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}
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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void initSeparatingDistance(const b3Vector3& separatingVector,b3Scalar separatingDistance,const b3Transform& transA,const b3Transform& transB)
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{
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m_separatingDistance = separatingDistance;
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if (m_separatingDistance>0.f)
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{
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m_separatingNormal = separatingVector;
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const b3Vector3& toPosA = transA.getOrigin();
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const b3Vector3& toPosB = transB.getOrigin();
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b3Quaternion toOrnA = transA.getRotation();
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b3Quaternion toOrnB = transB.getRotation();
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m_posA = toPosA;
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m_posB = toPosB;
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m_ornA = toOrnA;
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m_ornB = toOrnB;
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}
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}
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};
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#endif //B3_TRANSFORM_UTIL_H
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