16 lines
780 B
XML
16 lines
780 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CameraFeed" inherits="RefCounted" version="4.0">
|
|
<brief_description>
|
|
A camera feed gives you access to a single physical camera attached to your device.
|
|
</brief_description>
|
|
<description>
|
|
A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also [CameraServer].
|
|
[b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|