e2c6daf7ef
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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.. | ||
doc_classes | ||
export | ||
crash_handler_macos.h | ||
crash_handler_macos.mm | ||
detect.py | ||
dir_access_macos.h | ||
dir_access_macos.mm | ||
display_server_macos.h | ||
display_server_macos.mm | ||
gl_manager_macos_angle.h | ||
gl_manager_macos_angle.mm | ||
gl_manager_macos_legacy.h | ||
gl_manager_macos_legacy.mm | ||
godot_application.h | ||
godot_application.mm | ||
godot_application_delegate.h | ||
godot_application_delegate.mm | ||
godot_button_view.h | ||
godot_button_view.mm | ||
godot_content_view.h | ||
godot_content_view.mm | ||
godot_main_macos.mm | ||
godot_menu_delegate.h | ||
godot_menu_delegate.mm | ||
godot_menu_item.h | ||
godot_menu_item.mm | ||
godot_open_save_delegate.h | ||
godot_open_save_delegate.mm | ||
godot_status_item.h | ||
godot_status_item.mm | ||
godot_window.h | ||
godot_window.mm | ||
godot_window_delegate.h | ||
godot_window_delegate.mm | ||
joypad_macos.h | ||
joypad_macos.mm | ||
key_mapping_macos.h | ||
key_mapping_macos.mm | ||
macos_terminal_logger.h | ||
macos_terminal_logger.mm | ||
native_menu_macos.h | ||
native_menu_macos.mm | ||
os_macos.h | ||
os_macos.mm | ||
platform_config.h | ||
platform_gl.h | ||
platform_macos_builders.py | ||
README.md | ||
rendering_context_driver_vulkan_macos.h | ||
rendering_context_driver_vulkan_macos.mm | ||
SCsub | ||
tts_macos.h | ||
tts_macos.mm |
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos
folder for additional files used
by this platform. misc/dist/macos_tools.app
is
an .app
bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app
is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.