virtualx-engine/modules/gltf/doc_classes/PackedSceneGLTF.xml
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00

43 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedSceneGLTF" inherits="PackedScene" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="export_gltf">
<return type="int" enum="Error" />
<argument index="0" name="node" type="Node" />
<argument index="1" name="path" type="String" />
<argument index="2" name="flags" type="int" default="0" />
<argument index="3" name="bake_fps" type="float" default="1000.0" />
<description>
</description>
</method>
<method name="import_gltf_scene">
<return type="Node" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="state" type="GLTFState" default="null" />
<description>
</description>
</method>
<method name="pack_gltf">
<return type="void" />
<argument index="0" name="path" type="String" />
<argument index="1" name="flags" type="int" default="0" />
<argument index="2" name="bake_fps" type="float" default="1000.0" />
<argument index="3" name="state" type="GLTFState" default="null" />
<description>
</description>
</method>
</methods>
<members>
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PoolIntArray( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PoolStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PoolIntArray( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}" />
</members>
<constants>
</constants>
</class>