virtualx-engine/modules/gdscript/language_server
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
..
gdscript_extend_parser.cpp GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
gdscript_extend_parser.h
gdscript_language_protocol.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
gdscript_language_protocol.h
gdscript_language_server.cpp Add --lsp-port as a command line argument 2023-09-18 08:51:15 -05:00
gdscript_language_server.h Add --lsp-port as a command line argument 2023-09-18 08:51:15 -05:00
gdscript_text_document.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
gdscript_text_document.h
gdscript_workspace.cpp
gdscript_workspace.h
godot_lsp.h Omit quotes from completion if triggered with quote 2023-09-21 17:37:32 -07:00