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effects
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Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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2023-11-11 00:17:26 +01:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
shaders
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Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
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2024-01-08 11:50:12 +01:00 |
storage
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Merge pull request #84733 from clayjohn/GL-CanvasGroup-performance
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2024-01-08 11:50:12 +01:00 |
rasterizer_canvas_gles3.cpp
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Merge pull request #85811 from clayjohn/2D-render-info
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2023-12-12 10:41:06 +01:00 |
rasterizer_canvas_gles3.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
rasterizer_gles3.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_gles3.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_scene_gles3.cpp
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implement overdraw, lighting, and unshaded debug draw modes for opengl
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2024-01-08 17:34:09 -05:00 |
rasterizer_scene_gles3.h
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implement overdraw, lighting, and unshaded debug draw modes for opengl
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2024-01-08 17:34:09 -05:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add const references detected by clang-tidy
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2023-12-16 13:36:44 -05:00 |
shader_gles3.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |