virtualx-engine/scene/animation/animation_tree_player.cpp
Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00

1968 lines
52 KiB
C++

/*************************************************************************/
/* animation_tree_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_tree_player.h"
#include "animation_player.h"
#include "scene/scene_string_names.h"
void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (animation_process_mode == p_mode)
return;
bool pr = processing;
if (pr)
_set_process(false);
animation_process_mode = p_mode;
if (pr)
_set_process(true);
}
AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{
return animation_process_mode;
}
void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
{
if (processing == p_process && !p_force)
return;
switch (animation_process_mode) {
case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
}
bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
if (String(p_name)=="base_path") {
set_base_path(p_value);
return true;
}
if (String(p_name)=="master_player") {
set_master_player(p_value);
return true;
}
if(String(p_name) == SceneStringNames::get_singleton()->playback_active) {
set_active(p_value);
return true;
}
if (String(p_name)!="data")
return false;
Dictionary data=p_value;
Array nodes=data.get_valid("nodes");
for(int i=0;i<nodes.size();i++) {
Dictionary node = nodes[i];
StringName id = node.get_valid("id");
Point2 pos = node.get_valid("pos");
NodeType nt=NODE_MAX;
String type = node.get_valid("type");
if (type=="output")
nt=NODE_OUTPUT;
else if (type=="animation")
nt=NODE_ANIMATION;
else if (type=="oneshot")
nt=NODE_ONESHOT;
else if (type=="mix")
nt=NODE_MIX;
else if (type=="blend2")
nt=NODE_BLEND2;
else if (type=="blend3")
nt=NODE_BLEND3;
else if (type=="blend4")
nt=NODE_BLEND4;
else if (type=="timescale")
nt=NODE_TIMESCALE;
else if (type=="timeseek")
nt=NODE_TIMESEEK;
else if (type=="transition")
nt=NODE_TRANSITION;
ERR_FAIL_COND_V(nt==NODE_MAX,false);
if (nt!=NODE_OUTPUT)
add_node(nt,id);
node_set_pos(id,pos);
switch(nt) {
case NODE_OUTPUT: {
} break;
case NODE_ANIMATION: {
if (node.has("from"))
animation_node_set_master_animation(id,node.get_valid("from"));
else
animation_node_set_animation(id,node.get_valid("animation"));
Array filters= node.get_valid("filter");
for(int i=0;i<filters.size();i++) {
animation_node_set_filter_path(id,filters[i],true);
}
} break;
case NODE_ONESHOT: {
oneshot_node_set_fadein_time(id,node.get_valid("fade_in"));
oneshot_node_set_fadeout_time(id,node.get_valid("fade_out"));
oneshot_node_set_mix_mode(id,node.get_valid("mix"));
oneshot_node_set_autorestart(id,node.get_valid("autorestart"));
oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay"));
oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay"));
Array filters= node.get_valid("filter");
for(int i=0;i<filters.size();i++) {
oneshot_node_set_filter_path(id,filters[i],true);
}
} break;
case NODE_MIX: {
mix_node_set_amount(id,node.get_valid("mix"));
} break;
case NODE_BLEND2: {
blend2_node_set_amount(id,node.get_valid("blend"));
Array filters= node.get_valid("filter");
for(int i=0;i<filters.size();i++) {
blend2_node_set_filter_path(id,filters[i],true);
}
} break;
case NODE_BLEND3: {
blend3_node_set_amount(id,node.get_valid("blend"));
} break;
case NODE_BLEND4: {
blend4_node_set_amount(id,node.get_valid("blend"));
} break;
case NODE_TIMESCALE: {
timescale_node_set_scale(id,node.get_valid("scale"));
} break;
case NODE_TIMESEEK: {
} break;
case NODE_TRANSITION: {
transition_node_set_xfade_time(id,node.get_valid("xfade"));
Array transitions = node.get_valid("transitions");
transition_node_set_input_count(id,transitions.size());
for(int x=0;x<transitions.size();x++) {
Dictionary d =transitions[x];
bool aa = d.get_valid("auto_advance");
transition_node_set_input_auto_advance(id,x,aa);
}
} break;
default: {};
}
}
Array connections = data.get_valid("connections");
ERR_FAIL_COND_V(connections.size()%3,false);
int cc=connections.size()/3;
for(int i=0;i<cc;i++) {
StringName src = connections[i*3+0];
StringName dst = connections[i*3+1];
int dst_in = connections[i*3+2];
connect_nodes(src,dst,dst_in);
}
set_active(data.get_valid("active"));
set_master_player(data.get_valid("master"));
return true;
}
bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
if (String(p_name)=="base_path") {
r_ret=base_path;
return true;
}
if (String(p_name)=="master_player") {
r_ret=master;
return true;
}
if (String(p_name) == "playback/active") {
r_ret=is_active();
return true;
}
if (String(p_name)!="data")
return false;
Dictionary data;
Array nodes;
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *n = node_map[E->key()];
Dictionary node;
node["id"]=E->key();
node["pos"]=n->pos;
switch(n->type) {
case NODE_OUTPUT: node["type"]= "output"; break;
case NODE_ANIMATION: node["type"]= "animation"; break;
case NODE_ONESHOT: node["type"]= "oneshot"; break;
case NODE_MIX: node["type"]= "mix"; break;
case NODE_BLEND2: node["type"]= "blend2"; break;
case NODE_BLEND3: node["type"]= "blend3"; break;
case NODE_BLEND4: node["type"]= "blend4"; break;
case NODE_TIMESCALE: node["type"]= "timescale"; break;
case NODE_TIMESEEK: node["type"]= "timeseek"; break;
case NODE_TRANSITION: node["type"]= "transition"; break;
default: node["type"]= ""; break;
}
switch(n->type) {
case NODE_OUTPUT: {
} break;
case NODE_ANIMATION: {
AnimationNode *an = static_cast<AnimationNode*>(n);
if (master!=NodePath() && an->from!="") {
node["from"]=an->from;
} else {
node["animation"]=an->animation;
}
Array k;
List<NodePath> keys;
an->filter.get_key_list(&keys);
k.resize(keys.size());
int i=0;
for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
k[i++]=E->get();
}
node["filter"]=k;
} break;
case NODE_ONESHOT: {
OneShotNode *osn = static_cast<OneShotNode*>(n);
node["fade_in"]=osn->fade_in;
node["fade_out"]=osn->fade_out;
node["mix"]=osn->mix;
node["autorestart"]=osn->autorestart;
node["autorestart_delay"]=osn->autorestart_delay;
node["autorestart_random_delay"]=osn->autorestart_random_delay;
Array k;
List<NodePath> keys;
osn->filter.get_key_list(&keys);
k.resize(keys.size());
int i=0;
for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
k[i++]=E->get();
}
node["filter"]=k;
} break;
case NODE_MIX: {
MixNode *mn = static_cast<MixNode*>(n);
node["mix"]=mn->amount;
} break;
case NODE_BLEND2: {
Blend2Node *bn = static_cast<Blend2Node*>(n);
node["blend"]=bn->value;
Array k;
List<NodePath> keys;
bn->filter.get_key_list(&keys);
k.resize(keys.size());
int i=0;
for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
k[i++]=E->get();
}
node["filter"]=k;
} break;
case NODE_BLEND3: {
Blend3Node *bn = static_cast<Blend3Node*>(n);
node["blend"]=bn->value;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(n);
node["blend"]=bn->value;
} break;
case NODE_TIMESCALE: {
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n);
node["scale"]=tsn->scale;
} break;
case NODE_TIMESEEK: {
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(n);
node["xfade"]=tn->xfade;
Array transitions;
for(int i=0;i<tn->input_data.size();i++) {
Dictionary d;
d["auto_advance"]=tn->input_data[i].auto_advance;
transitions.push_back(d);
}
node["transitions"]=transitions;
} break;
default: {};
}
nodes.push_back(node);
}
data["nodes"]=nodes;
//connectiosn
List<Connection> connections;
get_connection_list(&connections);
Array connections_arr;
connections_arr.resize(connections.size()*3);
int idx=0;
for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
connections_arr.set(idx+0,E->get().src_node);
connections_arr.set(idx+1,E->get().dst_node);
connections_arr.set(idx+2,E->get().dst_input);
idx+=3;
}
data["connections"]=connections_arr;
data["active"]=active;
data["master"]=master;
r_ret=data;
return true;
}
void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) );
p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) );
p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
}
void AnimationTreePlayer::advance(float p_time) {
_process_animation(p_time);
}
void AnimationTreePlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
set_fixed_process_internal(false);
set_process_internal(false);
}
} break;
case NOTIFICATION_READY: {
dirty_caches=true;
if (master!=NodePath()) {
_update_sources();
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_FIXED)
break;
if (processing)
_process_animation( get_process_delta_time() );
} break;
case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
if (animation_process_mode==ANIMATION_PROCESS_IDLE)
break;
if (processing)
_process_animation(get_fixed_process_delta_time());
} break;
}
}
void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) {
if (p_filter != NULL) {
List<NodePath> key_list;
p_filter->get_key_list(&key_list);
for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) {
if ((*p_filter)[E->get()]) {
if (p_weights->has(E->get())) {
(*p_weights)[E->get()] *= p_filtered_coeff;
} else {
p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff);
}
} else if (p_weights->has(E->get())) {
(*p_weights)[E->get()] *= p_coeff;
}
}
}
List<NodePath> key_list;
p_weights->get_key_list(&key_list);
for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) {
if (p_filter == NULL || !p_filter->has(E->get())) {
(*p_weights)[E->get()] *= p_coeff;
}
}
*p_fallback_weight *= p_coeff;
}
float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
//transform to seconds...
switch(nb->type) {
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
HashMap<NodePath, float> weights;
return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights);
} break;
case NODE_ANIMATION: {
AnimationNode *an = static_cast<AnimationNode*>(nb);
float rem = 0;
if (!an->animation.is_null()) {
//float pos = an->time;
//float delta = p_time;
//const Animation *a = an->animation.operator->();
if (p_seek) {
an->time=p_time;
an->step=0;
} else {
an->time=MAX(0,an->time+p_time);
an->step=p_time;
}
float anim_size = an->animation->get_length();
if (an->animation->has_loop()) {
if (anim_size)
an->time=Math::fposmod(an->time,anim_size);
} else if (an->time > anim_size) {
an->time=anim_size;
}
an->skip=true;
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
NodePath track_path = an->animation->track_get_path(E->get().local_track);
if (an->filter.has(track_path) && an->filter[track_path]) {
E->get().weight = 0;
} else {
if (p_weights->has(track_path)) {
float weight = (*p_weights)[track_path];
E->get().weight = weight;
} else {
E->get().weight = p_fallback_weight;
}
}
if (E->get().weight>CMP_EPSILON)
an->skip=false;
}
rem = anim_size - an->time;
}
if (!(*r_prev_anim))
active_list=an;
else
(*r_prev_anim)->next=an;
an->next=NULL;
*r_prev_anim=an;
return rem;
} break;
case NODE_ONESHOT: {
OneShotNode *osn = static_cast<OneShotNode*>(nb);
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
}
float os_seek = p_seek;
if (p_seek)
osn->time=p_time;
if (osn->start) {
osn->time=0;
os_seek = true;
}
float blend;
if (osn->time<osn->fade_in) {
if (osn->fade_in>0)
blend = osn->time/osn->fade_in;
else
blend=0; //wtf
} else if (!osn->start && osn->remaining<osn->fade_out) {
if (osn->fade_out)
blend=(osn->remaining/osn->fade_out);
else
blend=1.0;
} else
blend=1.0;
float main_rem;
float os_rem;
HashMap<NodePath, float> os_weights(*p_weights);
float os_fallback_weight = p_fallback_weight;
_compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0);
_compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0);
main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights);
if (osn->start) {
osn->remaining=os_rem;
osn->start=false;
}
if (!p_seek) {
osn->time+=p_time;
osn->remaining=os_rem;
if (osn->remaining<=0)
osn->active=false;
}
return MAX(main_rem,osn->remaining);
} break;
case NODE_MIX: {
MixNode *mn = static_cast<MixNode*>(nb);
HashMap<NodePath, float> mn_weights(*p_weights);
float mn_fallback_weight = p_fallback_weight;
_compute_weights(&mn_fallback_weight, &mn_weights, mn->amount);
float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights);
_process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights);
return rem;
} break;
case NODE_BLEND2: {
Blend2Node *bn = static_cast<Blend2Node*>(nb);
HashMap<NodePath, float> bn_weights(*p_weights);
float bn_fallback_weight = p_fallback_weight;
_compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0);
_compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0);
float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
_process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights);
return rem;
} break;
case NODE_BLEND3: {
Blend3Node *bn = static_cast<Blend3Node*>(nb);
float rem;
float blend, lower_blend, upper_blend;
if (bn->value < 0) {
lower_blend = -bn->value;
blend = 1.0 - lower_blend;
upper_blend = 0;
} else {
lower_blend = 0;
blend = 1.0 - bn->value;
upper_blend = bn->value;
}
HashMap<NodePath, float> upper_weights(*p_weights);
float upper_fallback_weight = p_fallback_weight;
HashMap<NodePath, float> lower_weights(*p_weights);
float lower_fallback_weight = p_fallback_weight;
_compute_weights(&upper_fallback_weight,&upper_weights, upper_blend);
_compute_weights(&p_fallback_weight,p_weights, blend);
_compute_weights(&lower_fallback_weight,&lower_weights, lower_blend);
rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
_process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights);
_process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
HashMap<NodePath, float> weights1(*p_weights);
float fallback_weight1 = p_fallback_weight;
HashMap<NodePath, float> weights2(*p_weights);
float fallback_weight2 = p_fallback_weight;
HashMap<NodePath, float> weights3(*p_weights);
float fallback_weight3 = p_fallback_weight;
_compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x);
_compute_weights(&fallback_weight1,&weights1, bn->value.x);
_compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y);
_compute_weights(&fallback_weight3,&weights3, bn->value.y);
float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
_process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1);
float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2);
_process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3);
return MAX(rem,rem2);
} break;
case NODE_TIMESCALE: {
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights);
else
rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights);
if (tsn->scale == 0)
return INFINITY;
else
return rem / tsn->scale;
} break;
case NODE_TIMESEEK: {
TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
if (tsn->seek_pos>=0 && !p_seek) {
p_time = tsn->seek_pos;
p_seek = true;
}
tsn->seek_pos=-1;
return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
HashMap<NodePath, float> prev_weights(*p_weights);
float prev_fallback_weight = p_fallback_weight;
if (tn->prev<0) { // process current animation, check for transition
float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
if (p_seek)
tn->time=p_time;
else
tn->time+=p_time;
if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
tn->set_current((tn->current+1) % tn->inputs.size());
}
return rem;
} else { // cross-fading from tn->prev to tn->current
float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
float rem;
_compute_weights(&p_fallback_weight,p_weights, 1.0-blend);
_compute_weights(&prev_fallback_weight,&prev_weights, blend);
if (!p_seek && tn->switched) { //just switched, seek to start of current
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights);
} else {
rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
}
tn->switched=false;
if (p_seek) { // don't seek prev animation
_process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights);
tn->time=p_time;
} else {
_process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
tn->prev=-1;
}
}
return rem;
}
} break;
default: {}
}
return 0;
}
void AnimationTreePlayer::_process_animation(float p_delta) {
if (last_error!=CONNECT_OK)
return;
if (dirty_caches)
_recompute_caches();
active_list=NULL;
AnimationNode *prev=NULL;
if (reset_request) {
_process_node(out_name,&prev, 0, true);
reset_request=false;
} else
_process_node(out_name,&prev, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
return;
}
//update the tracks..
/* STEP 1 CLEAR TRACKS */
for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
Track &t = E->get();
t.loc.zero();
t.rot=Quat();
t.scale.x=0;
t.scale.y=0;
t.scale.z=0;
t.value = t.object->get(t.property);
t.value.zero();
t.skip = false;
}
/* STEP 2 PROCESS ANIMATIONS */
AnimationNode *anim_list=active_list;
Quat empty_rot;
while(anim_list) {
if (!anim_list->animation.is_null() && !anim_list->skip) {
//check if animation is meaningful
Animation *a = anim_list->animation.operator->();
for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) {
AnimationNode::TrackRef &tr = E->get();
if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
continue;
switch(a->track_get_type(tr.local_track)) {
case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
Vector3 loc;
Quat rot;
Vector3 scale;
a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
tr.track->loc+=loc*tr.weight;
scale.x-=1.0;
scale.y-=1.0;
scale.z-=1.0;
tr.track->scale+=scale*tr.weight;
tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight);
} break;
case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) {
Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
Variant::blend(tr.track->value,value,tr.weight,tr.track->value);
} else {
int index = a->track_find_key(tr.local_track,anim_list->time);
tr.track->value = a->track_get_key_value(tr.local_track, index);
}
} break;
case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
List<int> indices;
a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
for(List<int>::Element *E=indices.front();E;E=E->next()) {
StringName method = a->method_track_get_name(tr.local_track,E->get());
Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
args.resize(VARIANT_ARG_MAX);
tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]);
}
} break;
}
}
}
anim_list=anim_list->next;
}
/* STEP 3 APPLY TRACKS */
for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
Track &t = E->get();
if (t.skip || !t.object)
continue;
if(t.property) { // value track
t.object->set(t.property,t.value);
continue;
}
Transform xform;
xform.basis=t.rot;
xform.origin=t.loc;
t.scale.x+=1.0;
t.scale.y+=1.0;
t.scale.z+=1.0;
xform.basis.scale(t.scale);
if (t.bone_idx>=0) {
if (t.skeleton)
t.skeleton->set_bone_pose(t.bone_idx,xform);
} else if (t.spatial) {
t.spatial->set_transform(xform);
}
}
}
void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) {
ERR_FAIL_COND( p_type == NODE_OUTPUT );
ERR_FAIL_COND( node_map.has(p_node));
NodeBase *n=NULL;
switch(p_type) {
case NODE_ANIMATION: {
n = memnew( AnimationNode );
} break;
case NODE_ONESHOT: {
n = memnew( OneShotNode );
} break;
case NODE_MIX: {
n = memnew( MixNode );
} break;
case NODE_BLEND2: {
n = memnew( Blend2Node );
} break;
case NODE_BLEND3: {
n = memnew( Blend3Node );
} break;
case NODE_BLEND4: {
n = memnew( Blend4Node );
} break;
case NODE_TIMESCALE: {
n = memnew( TimeScaleNode );
} break;
case NODE_TIMESEEK: {
n = memnew( TimeSeekNode );
} break;
case NODE_TRANSITION: {
n = memnew( TransitionNode );
} break;
default: {}
}
//n->name+=" "+itos(p_node);
node_map[p_node]=n;
}
StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const {
ERR_FAIL_COND_V(!node_map.has(p_node),StringName());
ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() );
return node_map[p_node]->inputs[p_input].node;
}
int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node),-1);
return node_map[p_node]->inputs.size();
}
#define GET_NODE( m_type, m_cast )\
ERR_FAIL_COND(!node_map.has(p_node));\
ERR_EXPLAIN("Invalid parameter for node type.");\
ERR_FAIL_COND(node_map[p_node]->type!=m_type);\
m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) {
GET_NODE( NODE_ANIMATION, AnimationNode );
n->animation=p_animation;
dirty_caches=true;
}
void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) {
GET_NODE( NODE_ANIMATION, AnimationNode );
n->from=p_master_animation;
dirty_caches=true;
if (master!=NodePath())
_update_sources();
}
void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) {
GET_NODE( NODE_ANIMATION, AnimationNode );
if (p_filter)
n->filter[p_track_path]=true;
else
n->filter.erase(p_track_path);
}
void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
GET_NODE( NODE_ANIMATION, AnimationNode );
n->filter.get_key_list(r_paths);
}
void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->fade_in=p_time;
}
void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->fade_out=p_time;
}
void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->mix=p_mix;
}
void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->autorestart=p_active;
}
void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->autorestart_delay=p_time;
}
void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->autorestart_random_delay=p_time;
}
void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->active=true;
n->start=true;
}
void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) {
GET_NODE( NODE_ONESHOT, OneShotNode );
n->active=false;
}
void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
GET_NODE( NODE_ONESHOT, OneShotNode );
if (p_enable)
n->filter[p_filter]=true;
else
n->filter.erase(p_filter);
}
void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
GET_NODE( NODE_ONESHOT, OneShotNode );
n->filter.get_key_list(r_paths);
}
void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) {
GET_NODE( NODE_MIX, MixNode );
n->amount=p_amount;
}
void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) {
GET_NODE( NODE_BLEND2, Blend2Node );
n->value=p_amount;
}
void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
GET_NODE( NODE_BLEND2, Blend2Node );
if (p_enable)
n->filter[p_filter]=true;
else
n->filter.erase(p_filter);
}
void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
GET_NODE( NODE_BLEND2, Blend2Node );
n->filter.get_key_list(r_paths);
}
void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) {
GET_NODE( NODE_BLEND3, Blend3Node );
n->value=p_amount;
}
void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) {
GET_NODE( NODE_BLEND4, Blend4Node );
n->value=p_amount;
}
void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) {
GET_NODE( NODE_TIMESCALE, TimeScaleNode );
n->scale=p_scale;
}
void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) {
GET_NODE( NODE_TIMESEEK, TimeSeekNode );
n->seek_pos=p_pos;
}
void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) {
GET_NODE( NODE_TRANSITION, TransitionNode );
ERR_FAIL_COND(p_inputs<1);
n->inputs.resize(p_inputs);
n->input_data.resize(p_inputs);
last_error=_cycle_test(out_name);
}
void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) {
GET_NODE( NODE_TRANSITION, TransitionNode );
ERR_FAIL_INDEX(p_input,n->input_data.size());
n->input_data[p_input].auto_advance=p_auto_advance;
}
void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) {
GET_NODE( NODE_TRANSITION, TransitionNode );
n->xfade=p_time;
}
void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
ERR_FAIL_INDEX(p_current,inputs.size());
if (current==p_current)
return;
prev=current;
prev_xfading=xfade;
prev_time=time;
time=0;
current=p_current;
switched=true;
}
void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
GET_NODE( NODE_TRANSITION, TransitionNode );
n->set_current(p_current);
}
void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) {
ERR_FAIL_COND(!node_map.has(p_node));
node_map[p_node]->pos=p_pos;
}
AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT);
return node_map[p_node]->type;
}
Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node),Point2());
return node_map[p_node]->pos;
}
#define GET_NODE_V( m_type, m_cast, m_ret )\
ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\
ERR_EXPLAIN("Invalid parameter for node type.");\
ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\
m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>());
return n->animation;
}
String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, String());
return n->from;
}
bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 );
return n->filter.has(p_path);
}
float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->fade_in;
}
float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->fade_out;
}
bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->mix;
}
bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->autorestart;
}
float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->autorestart_delay;
}
float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->autorestart_random_delay;
}
bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->active;
}
bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
return n->filter.has(p_path);
}
float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const {
GET_NODE_V(NODE_MIX, MixNode, 0 );
return n->amount;
}
float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const {
GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
return n->value;
}
bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
return n->filter.has(p_path);
}
float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const {
GET_NODE_V(NODE_BLEND3, Blend3Node, 0 );
return n->value;
}
Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const {
GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() );
return n->value;
}
float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const {
GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 );
return n->scale;
}
void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) {
GET_NODE(NODE_TRANSITION, TransitionNode);
ERR_FAIL_INDEX(p_input,n->inputs.size());
if (n->inputs.size()<=1)
return;
n->inputs.remove(p_input);
n->input_data.remove(p_input);
last_error=_cycle_test(out_name);
}
int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const {
GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
return n->inputs.size();
}
bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const {
GET_NODE_V(NODE_TRANSITION, TransitionNode, false );
ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false);
return n->input_data[p_input].auto_advance;
}
float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const {
GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
return n->xfade;
}
int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const {
GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 );
return n->current;
}
/*misc */
void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
p_node_list->push_back( E->key() );
}
}
void AnimationTreePlayer::remove_node(const StringName& p_node) {
ERR_FAIL_COND( !node_map.has(p_node) );
ERR_EXPLAIN("Node 0 (output) can't be removed.");
ERR_FAIL_COND( p_node == out_name );
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *nb = E->get();
for(int i=0;i<nb->inputs.size();i++) {
if (nb->inputs[i].node==p_node)
nb->inputs[i].node=StringName();
}
}
node_map.erase(p_node);
// compute last error again, just in case
last_error=_cycle_test(out_name);
dirty_caches=true;
}
AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) {
ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE);
NodeBase *nb = node_map[p_at_node];
if (nb->cycletest)
return CONNECT_CYCLE;
nb->cycletest=true;
for(int i=0;i<nb->inputs.size();i++) {
if (nb->inputs[i].node==StringName())
return CONNECT_INCOMPLETE;
ConnectError _err = _cycle_test(nb->inputs[i].node);
if (_err)
return _err;
}
return CONNECT_OK;
}
Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
//NodeBase *src = node_map[p_src_node];
NodeBase *dst = node_map[p_dst_node];
ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
//int oldval = dst->inputs[p_dst_input].node;
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *nb = E->get();
for(int i=0;i<nb->inputs.size();i++) {
if (nb->inputs[i].node==p_src_node)
nb->inputs[i].node=StringName();
}
}
dst->inputs[p_dst_input].node=p_src_node;
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *nb = E->get();
nb->cycletest=false;
}
last_error=_cycle_test(out_name);
if (last_error) {
if (last_error==CONNECT_INCOMPLETE)
return ERR_UNCONFIGURED;
else if (last_error==CONNECT_CYCLE)
return ERR_CYCLIC_LINK;
}
dirty_caches=true;
return OK;
}
bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
ERR_FAIL_COND_V( p_src_node==p_dst_node , false);
NodeBase *dst = node_map[p_dst_node];
return dst->inputs[p_dst_input].node==p_src_node;
}
void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) {
ERR_FAIL_COND( !node_map.has(p_node));
NodeBase *dst = node_map[p_node];
ERR_FAIL_INDEX(p_input,dst->inputs.size());
dst->inputs[p_input].node=StringName();
last_error=CONNECT_INCOMPLETE;
dirty_caches=true;
}
void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const {
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *nb = E->get();
for(int i=0;i<nb->inputs.size();i++) {
if (nb->inputs[i].node!=StringName()) {
Connection c;
c.src_node=nb->inputs[i].node;
c.dst_node=E->key();
c.dst_input=i;
p_connections->push_back(c);
}
}
}
}
AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) {
Node *parent=get_node(base_path);
ERR_FAIL_COND_V(!parent,NULL);
RES resource;
Node *child=parent->get_node_and_resource(p_path,resource);
if (!child) {
String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
WARN_PRINT(err.ascii().get_data());
return NULL;
}
ObjectID id=child->get_instance_ID();
StringName property;
int bone_idx=-1;
if (p_path.get_property()) {
if (child->cast_to<Skeleton>())
bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() );
if (bone_idx==-1)
property=p_path.get_property();
}
TrackKey key;
key.id=id;
key.bone_idx=bone_idx;
key.property=property;
if (!track_map.has(key)) {
Track tr;
tr.id=id;
tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
tr.skeleton=child->cast_to<Skeleton>();
tr.spatial=child->cast_to<Spatial>();
tr.bone_idx=bone_idx;
tr.property=property;
track_map[key]=tr;
}
return &track_map[key];
}
void AnimationTreePlayer::_recompute_caches() {
track_map.clear();
_recompute_caches(out_name);
dirty_caches=false;
}
void AnimationTreePlayer::_recompute_caches(const StringName& p_node) {
ERR_FAIL_COND( !node_map.has(p_node) );
NodeBase *nb = node_map[p_node];
if (nb->type==NODE_ANIMATION) {
AnimationNode *an = static_cast<AnimationNode*>(nb);
an->tref.clear();;
if (!an->animation.is_null()) {
Ref<Animation> a = an->animation;
for(int i=0;i<an->animation->get_track_count();i++) {
Track *tr = _find_track(a->track_get_path(i));
if (!tr)
continue;
AnimationNode::TrackRef tref;
tref.local_track=i;
tref.track=tr;
tref.weight=0;
an->tref.push_back(tref);
}
}
}
for(int i=0;i<nb->inputs.size();i++) {
_recompute_caches(nb->inputs[i].node);
}
}
void AnimationTreePlayer::recompute_caches() {
dirty_caches=true;
}
/* playback */
void AnimationTreePlayer::set_active(bool p_active) {
if (active == p_active)
return;
active = p_active;
processing = active;
reset_request = p_active;
_set_process(processing, true);
}
bool AnimationTreePlayer::is_active() const {
return active;
}
AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
return last_error;
}
void AnimationTreePlayer::reset() {
reset_request=true;
}
void AnimationTreePlayer::set_base_path(const NodePath& p_path) {
base_path=p_path;
recompute_caches();
}
NodePath AnimationTreePlayer::get_base_path() const{
return base_path;
}
void AnimationTreePlayer::set_master_player(const NodePath& p_path) {
if (p_path==master)
return;
master=p_path;
_update_sources();
recompute_caches();
}
NodePath AnimationTreePlayer::get_master_player() const{
return master;
}
PoolVector<String> AnimationTreePlayer::_get_node_list() {
List<StringName> nl;
get_node_list(&nl);
PoolVector<String> ret;
ret.resize(nl.size());
int idx=0;
for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
ret.set(idx++,E->get());
}
return ret;
}
void AnimationTreePlayer::_update_sources() {
if (master==NodePath())
return;
if (!is_inside_tree())
return;
Node *m = get_node(master);
if (!m) {
master=NodePath();
ERR_FAIL_COND(!m);
}
AnimationPlayer *ap = m->cast_to<AnimationPlayer>();
if (!ap) {
master=NodePath();
ERR_FAIL_COND(!ap);
}
for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
if (E->get()->type==NODE_ANIMATION) {
AnimationNode *an = static_cast<AnimationNode*>(E->get());
if (an->from!="") {
an->animation = ap->get_animation(an->from);
}
}
}
}
bool AnimationTreePlayer::node_exists(const StringName& p_name) const {
return (node_map.has(p_name));
}
Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) {
if (p_new_name==p_node)
return OK;
ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS);
ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS);
ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA);
for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
NodeBase *nb = E->get();
for(int i=0;i<nb->inputs.size();i++) {
if (nb->inputs[i].node==p_node) {
nb->inputs[i].node=p_new_name;
}
}
}
node_map[p_new_name]=node_map[p_node];
node_map.erase(p_node);
return OK;
}
void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(_MD("add_node","type","id"),&AnimationTreePlayer::add_node);
ClassDB::bind_method(_MD("node_exists","node"),&AnimationTreePlayer::node_exists);
ClassDB::bind_method(_MD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
ClassDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
ClassDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
ClassDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
ClassDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
ClassDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
ClassDB::bind_method(_MD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
ClassDB::bind_method(_MD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
ClassDB::bind_method(_MD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
ClassDB::bind_method(_MD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
ClassDB::bind_method(_MD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
ClassDB::bind_method(_MD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
ClassDB::bind_method(_MD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
ClassDB::bind_method(_MD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
ClassDB::bind_method(_MD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
ClassDB::bind_method(_MD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
ClassDB::bind_method(_MD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
ClassDB::bind_method(_MD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
ClassDB::bind_method(_MD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
ClassDB::bind_method(_MD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
ClassDB::bind_method(_MD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
ClassDB::bind_method(_MD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
ClassDB::bind_method(_MD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
ClassDB::bind_method(_MD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
ClassDB::bind_method(_MD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
ClassDB::bind_method(_MD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
ClassDB::bind_method(_MD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
ClassDB::bind_method(_MD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
ClassDB::bind_method(_MD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
ClassDB::bind_method(_MD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
ClassDB::bind_method(_MD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
ClassDB::bind_method(_MD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
ClassDB::bind_method(_MD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
ClassDB::bind_method(_MD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
ClassDB::bind_method(_MD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
ClassDB::bind_method(_MD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
ClassDB::bind_method(_MD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
ClassDB::bind_method(_MD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
ClassDB::bind_method(_MD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
ClassDB::bind_method(_MD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
ClassDB::bind_method(_MD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
ClassDB::bind_method(_MD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
ClassDB::bind_method(_MD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
ClassDB::bind_method(_MD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
ClassDB::bind_method(_MD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
ClassDB::bind_method(_MD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
ClassDB::bind_method(_MD("remove_node","id"),&AnimationTreePlayer::remove_node);
ClassDB::bind_method(_MD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes);
ClassDB::bind_method(_MD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected);
ClassDB::bind_method(_MD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes);
ClassDB::bind_method(_MD("set_active","enabled"),&AnimationTreePlayer::set_active);
ClassDB::bind_method(_MD("is_active"),&AnimationTreePlayer::is_active);
ClassDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
ClassDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path);
ClassDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
ClassDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player);
ClassDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list);
ClassDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
ClassDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
ClassDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance);
ClassDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset);
ClassDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
ADD_GROUP("Playback","playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
BIND_CONSTANT( NODE_OUTPUT );
BIND_CONSTANT( NODE_ANIMATION );
BIND_CONSTANT( NODE_ONESHOT );
BIND_CONSTANT( NODE_MIX );
BIND_CONSTANT( NODE_BLEND2 );
BIND_CONSTANT( NODE_BLEND3 );
BIND_CONSTANT( NODE_BLEND4 );
BIND_CONSTANT( NODE_TIMESCALE );
BIND_CONSTANT( NODE_TIMESEEK );
BIND_CONSTANT( NODE_TRANSITION );
}
AnimationTreePlayer::AnimationTreePlayer() {
active_list=NULL;
out = memnew( NodeOut ) ;
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;
dirty_caches=true;
reset_request=true;
last_error=CONNECT_INCOMPLETE;
base_path=String("..");
}
AnimationTreePlayer::~AnimationTreePlayer() {
while(node_map.size()) {
memdelete( node_map.front()->get() );
node_map.erase( node_map.front() );
}
}