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Rémi Verschelde c90bfcb1c6 Re-apply clang-format to all files
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2017-08-27 14:16:32 +02:00
core Re-apply clang-format to all files 2017-08-27 14:16:32 +02:00
doc Add stretching to TextureProgress 2017-08-22 13:46:59 +07:00
drivers Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
editor Buildsystem: Reduce verbosity of font and translation generation 2017-08-27 13:45:56 +02:00
main Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
misc Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
modules nanosvg: Document in COPYRIGHT.txt and thirdparty README.md 2017-08-27 13:32:23 +02:00
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scene Merge pull request #10680 from Noshyaar/pr-viewport 2017-08-27 09:46:28 +02:00
servers Merge pull request #10590 from MasonAsh/fix-10589 2017-08-27 02:11:46 +02:00
thirdparty nanosvg: Document in COPYRIGHT.txt and thirdparty README.md 2017-08-27 13:32:23 +02:00
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COPYRIGHT.txt nanosvg: Document in COPYRIGHT.txt and thirdparty README.md 2017-08-27 13:32:23 +02:00
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LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
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logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix scons failing when not building sources 2017-08-03 11:53:16 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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