virtualx-engine/servers/visual
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
particle_system_sw.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_dummy.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_dummy.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_language.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_raster.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_raster.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_wrap_mt.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server_wrap_mt.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00