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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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.. | ||
default_mouse_cursor.xpm | ||
particle_system_sw.cpp | ||
particle_system_sw.h | ||
rasterizer.cpp | ||
rasterizer.h | ||
rasterizer_dummy.cpp | ||
rasterizer_dummy.h | ||
SCsub | ||
shader_language.cpp | ||
shader_language.h | ||
visual_server_raster.cpp | ||
visual_server_raster.h | ||
visual_server_wrap_mt.cpp | ||
visual_server_wrap_mt.h |