101 lines
3.8 KiB
Text
101 lines
3.8 KiB
Text
/**************************************************************************/
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/* godot_status_item.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "godot_status_item.h"
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#include "display_server_macos.h"
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@implementation GodotStatusItemView
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- (id)init {
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self = [super init];
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image = nullptr;
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return self;
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}
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- (void)setImage:(NSImage *)newImage {
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image = newImage;
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[self setNeedsDisplayInRect:self.frame];
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}
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- (void)setCallback:(const Callable &)callback {
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cb = callback;
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}
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- (void)drawRect:(NSRect)rect {
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if (image) {
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[image drawInRect:rect];
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}
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}
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- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index {
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DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
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if (!ds) {
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return;
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}
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if (cb.is_valid()) {
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Variant v_button = index;
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Variant v_pos = ds->mouse_get_position();
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Variant *v_args[2] = { &v_button, &v_pos };
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Variant ret;
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Callable::CallError ce;
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cb.callp((const Variant **)&v_args, 2, ret, ce);
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}
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}
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- (void)mouseDown:(NSEvent *)event {
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[super mouseDown:event];
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if (([event modifierFlags] & NSEventModifierFlagControl)) {
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[self processMouseEvent:event index:MouseButton::RIGHT];
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} else {
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[self processMouseEvent:event index:MouseButton::LEFT];
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}
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}
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- (void)rightMouseDown:(NSEvent *)event {
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[super rightMouseDown:event];
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[self processMouseEvent:event index:MouseButton::RIGHT];
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}
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- (void)otherMouseDown:(NSEvent *)event {
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[super otherMouseDown:event];
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if ((int)[event buttonNumber] == 2) {
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[self processMouseEvent:event index:MouseButton::MIDDLE];
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} else if ((int)[event buttonNumber] == 3) {
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[self processMouseEvent:event index:MouseButton::MB_XBUTTON1];
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} else if ((int)[event buttonNumber] == 4) {
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[self processMouseEvent:event index:MouseButton::MB_XBUTTON2];
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}
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}
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@end
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