49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/*************************************************************************/
|
|
/* FBXProperties.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
/*
|
|
Open Asset Import Library (assimp)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file FBXProperties.h
|
|
* @brief FBX dynamic properties
|
|
*/
|
|
#ifndef FBX_PROPERTIES_H
|
|
#define FBX_PROPERTIES_H
|
|
|
|
#include "FBXParser.h"
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace FBXDocParser {
|
|
|
|
// Forward declarations
|
|
class Element;
|
|
|
|
/** Represents a dynamic property. Type info added by deriving classes,
|
|
* see #TypedProperty.
|
|
Example:
|
|
@verbatim
|
|
P: "ShininessExponent", "double", "Number", "",0.5
|
|
@endvebatim
|
|
*/
|
|
class Property {
|
|
protected:
|
|
Property();
|
|
|
|
public:
|
|
virtual ~Property();
|
|
|
|
public:
|
|
template <typename T>
|
|
const T *As() const {
|
|
return dynamic_cast<const T *>(this);
|
|
}
|
|
};
|
|
|
|
template <typename T>
|
|
class TypedProperty : public Property {
|
|
public:
|
|
explicit TypedProperty(const T &value) :
|
|
value(value) {
|
|
// empty
|
|
}
|
|
|
|
const T &Value() const {
|
|
return value;
|
|
}
|
|
|
|
private:
|
|
T value;
|
|
};
|
|
|
|
#define new_Property new Property
|
|
typedef Property *PropertyPtr;
|
|
typedef std::map<std::string, PropertyPtr> DirectPropertyMap;
|
|
typedef std::map<std::string, PropertyPtr> PropertyMap;
|
|
typedef std::map<std::string, ElementPtr> LazyPropertyMap;
|
|
|
|
/**
|
|
* Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
|
|
*/
|
|
class PropertyTable {
|
|
public:
|
|
// in-memory property table with no source element
|
|
PropertyTable();
|
|
PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
|
|
~PropertyTable();
|
|
|
|
PropertyPtr Get(const std::string &name) const;
|
|
|
|
// PropertyTable's need not be coupled with FBX elements so this can be NULL
|
|
const ElementPtr GetElement() const {
|
|
return element;
|
|
}
|
|
|
|
const PropertyMap &GetProperties() const {
|
|
return props;
|
|
}
|
|
|
|
const LazyPropertyMap &GetLazyProperties() const {
|
|
return lazyProps;
|
|
}
|
|
|
|
const PropertyTable *TemplateProps() const {
|
|
return templateProps;
|
|
}
|
|
|
|
DirectPropertyMap GetUnparsedProperties() const;
|
|
|
|
private:
|
|
LazyPropertyMap lazyProps;
|
|
mutable PropertyMap props;
|
|
const PropertyTable *templateProps = nullptr;
|
|
const ElementPtr element = nullptr;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <typename T>
|
|
inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) {
|
|
PropertyPtr prop = in->Get(name);
|
|
if (nullptr == prop) {
|
|
return defaultValue;
|
|
}
|
|
|
|
// strong typing, no need to be lenient
|
|
const TypedProperty<T> *const tprop = prop->As<TypedProperty<T> >();
|
|
if (nullptr == tprop) {
|
|
return defaultValue;
|
|
}
|
|
|
|
return tprop->Value();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template <typename T>
|
|
inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
|
|
PropertyPtr prop = in->Get(name);
|
|
if (nullptr == prop) {
|
|
if (!useTemplate) {
|
|
result = false;
|
|
return T();
|
|
}
|
|
const PropertyTable *templ = in->TemplateProps();
|
|
if (nullptr == templ) {
|
|
result = false;
|
|
return T();
|
|
}
|
|
prop = templ->Get(name);
|
|
if (nullptr == prop) {
|
|
result = false;
|
|
return T();
|
|
}
|
|
}
|
|
|
|
// strong typing, no need to be lenient
|
|
const TypedProperty<T> *const tprop = prop->As<TypedProperty<T> >();
|
|
if (nullptr == tprop) {
|
|
result = false;
|
|
return T();
|
|
}
|
|
|
|
result = true;
|
|
return tprop->Value();
|
|
}
|
|
|
|
} // namespace FBXDocParser
|
|
|
|
#endif // FBX_PROPERTIES_H
|