303 lines
9.1 KiB
C++
303 lines
9.1 KiB
C++
/*************************************************************************/
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/* test_theme.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "test_theme.h"
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#include "core/os/os.h"
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#include "main/tests/test_tools.h"
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#include "scene/resources/theme.h"
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#define CHECK(X) \
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if (!(X)) { \
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OS::get_singleton()->print("\tFAIL at line %d: %s\n", __LINE__, #X); \
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return false; \
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} else { \
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OS::get_singleton()->print("\tPASS\n"); \
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}
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namespace TestTheme {
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class Fixture {
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public:
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struct DataEntry {
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Theme::DataType type;
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Variant value;
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} valid_data[Theme::DATA_TYPE_MAX] = {
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{ Theme::DATA_TYPE_COLOR, Color() },
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{ Theme::DATA_TYPE_CONSTANT, 42 },
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{ Theme::DATA_TYPE_FONT, Variant() },
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{ Theme::DATA_TYPE_ICON, Variant() },
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{ Theme::DATA_TYPE_STYLEBOX, Variant() },
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};
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const StringName valid_item_name = "valid_item_name";
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const StringName valid_type_name = "ValidTypeName";
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// Part of `valid_data` initialization is moved here so that it compiles in Visual Studio 2017.
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// See issue #63975.
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Fixture() {
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valid_data[Theme::DATA_TYPE_FONT].value = Ref<Font>(memnew(BitmapFont));
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valid_data[Theme::DATA_TYPE_ICON].value = Ref<Texture>(memnew(ImageTexture));
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valid_data[Theme::DATA_TYPE_STYLEBOX].value = Ref<StyleBox>(memnew(StyleBoxFlat));
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}
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};
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bool test_good_theme_type_names() {
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Fixture fixture;
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StringName names[] = {
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"", // Empty name.
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"CapitalizedName",
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"snake_cased_name",
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"42",
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"_Underscore_",
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};
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// add_type
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->add_type(name);
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CHECK(!ed.has_error);
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}
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// set_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_theme_item(entry.type, fixture.valid_item_name, name, entry.value);
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CHECK(!ed.has_error);
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}
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}
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// add_theme_item_type
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->add_theme_item_type(entry.type, name);
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CHECK(!ed.has_error);
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}
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}
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// set_type_variation
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_type_variation(fixture.valid_type_name, name);
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CHECK(ed.has_error == (name == StringName()));
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}
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_type_variation(name, fixture.valid_type_name);
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CHECK(ed.has_error == (name == StringName()));
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}
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return true;
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}
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bool test_bad_theme_type_names() {
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Fixture fixture;
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StringName names[] = {
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"With/Slash",
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"With Space",
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"With@various$symbols!",
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String::utf8("contains_汉字"),
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};
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// add_type
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->add_type(name);
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CHECK(ed.has_error);
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}
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// set_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_theme_item(entry.type, fixture.valid_item_name, name, entry.value);
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CHECK(ed.has_error);
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}
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}
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// add_theme_item_type
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->add_theme_item_type(entry.type, name);
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CHECK(ed.has_error);
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}
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}
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// set_type_variation
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_type_variation(fixture.valid_type_name, name);
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CHECK(ed.has_error);
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}
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for (const StringName &name : names) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_type_variation(name, fixture.valid_type_name);
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CHECK(ed.has_error);
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}
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return true;
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}
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bool test_good_theme_item_names() {
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Fixture fixture;
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StringName names[] = {
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"CapitalizedName",
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"snake_cased_name",
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"42",
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"_Underscore_",
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};
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// set_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_theme_item(entry.type, name, fixture.valid_type_name, entry.value);
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CHECK(!ed.has_error);
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CHECK(theme->has_theme_item(entry.type, name, fixture.valid_type_name));
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}
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}
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// rename_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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theme->set_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name, entry.value);
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ErrorDetector ed;
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theme->rename_theme_item(entry.type, fixture.valid_item_name, name, fixture.valid_type_name);
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CHECK(!ed.has_error);
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CHECK(!theme->has_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name));
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CHECK(theme->has_theme_item(entry.type, name, fixture.valid_type_name));
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}
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}
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return true;
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}
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bool test_bad_theme_item_names() {
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Fixture fixture;
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StringName names[] = {
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"", // Empty name.
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"With/Slash",
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"With Space",
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"With@various$symbols!",
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String::utf8("contains_汉字"),
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};
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// set_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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ErrorDetector ed;
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theme->set_theme_item(entry.type, name, fixture.valid_type_name, entry.value);
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CHECK(ed.has_error);
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CHECK(!theme->has_theme_item(entry.type, name, fixture.valid_type_name));
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}
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}
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// rename_theme_item
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for (const StringName &name : names) {
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for (const Fixture::DataEntry &entry : fixture.valid_data) {
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Ref<Theme> theme = memnew(Theme);
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theme->set_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name, entry.value);
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ErrorDetector ed;
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theme->rename_theme_item(entry.type, fixture.valid_item_name, name, fixture.valid_type_name);
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CHECK(ed.has_error);
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CHECK(theme->has_theme_item(entry.type, fixture.valid_item_name, fixture.valid_type_name));
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CHECK(!theme->has_theme_item(entry.type, name, fixture.valid_type_name));
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}
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}
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return true;
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}
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typedef bool (*TestFunc)();
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TestFunc test_funcs[] = {
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test_good_theme_type_names,
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test_bad_theme_type_names,
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test_good_theme_item_names,
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test_bad_theme_item_names,
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nullptr
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};
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MainLoop *test() {
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int count = 0;
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int passed = 0;
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while (true) {
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if (!test_funcs[count]) {
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break;
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}
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bool pass = test_funcs[count]();
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if (pass) {
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passed++;
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}
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OS::get_singleton()->print("\t%s\n", pass ? "PASS" : "FAILED");
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count++;
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}
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OS::get_singleton()->print("\n\n\n");
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OS::get_singleton()->print("*************\n");
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OS::get_singleton()->print("***TOTALS!***\n");
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OS::get_singleton()->print("*************\n");
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OS::get_singleton()->print("Passed %i of %i tests\n", passed, count);
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return nullptr;
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}
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} // namespace TestTheme
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