2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
191 lines
5.7 KiB
XML
191 lines
5.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSettings" inherits="Resource" version="3.2">
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<brief_description>
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Object that holds the project-independent editor settings.
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</brief_description>
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<description>
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Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
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Accessing the settings is done by using the regular [Object] API, such as:
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[codeblock]
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settings.set(prop,value)
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settings.get(prop)
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list_of_settings = settings.get_property_list()
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_property_info">
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<return type="void">
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</return>
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<argument index="0" name="info" type="Dictionary">
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</argument>
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<description>
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Adds a custom property info to a property. The dictionary must contain:
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- [code]name[/code]: [String] (the name of the property)
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- [code]type[/code]: [int] (see [enum Variant.Type])
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- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and [code]hint_string[/code]: [String]
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[b]Example:[/b]
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[codeblock]
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editor_settings.set("category/property_name", 0)
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var property_info = {
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"name": "category/property_name",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": "one,two,three"
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}
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editor_settings.add_property_info(property_info)
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[/codeblock]
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</description>
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</method>
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<method name="erase">
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<return type="void">
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</return>
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<argument index="0" name="property" type="String">
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</argument>
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<description>
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Erase a given setting (pass full property path).
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</description>
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</method>
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<method name="get_favorites" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Gets the list of favorite files and directories for this project.
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</description>
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</method>
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<method name="get_project_metadata" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="section" type="String">
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</argument>
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<argument index="1" name="key" type="String">
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</argument>
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<argument index="2" name="default" type="Variant" default="null">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_project_settings_dir" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Gets the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved.
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</description>
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</method>
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<method name="get_recent_dirs" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Gets the list of recently visited folders in the file dialog for this project.
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</description>
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</method>
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<method name="get_setting" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_settings_dir" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:
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[code]settings/tmp[/code] - Used for temporary storage of files
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[code]settings/templates[/code] - Where export templates are located
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</description>
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</method>
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<method name="has_setting" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="property_can_revert">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="property_get_revert">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_favorites">
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<return type="void">
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</return>
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<argument index="0" name="dirs" type="PoolStringArray">
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</argument>
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<description>
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Sets the list of favorite files and directories for this project.
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</description>
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</method>
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<method name="set_initial_value">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<argument index="2" name="update_current" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_project_metadata">
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<return type="void">
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</return>
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<argument index="0" name="section" type="String">
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</argument>
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<argument index="1" name="key" type="String">
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</argument>
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<argument index="2" name="data" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_recent_dirs">
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<return type="void">
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</return>
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<argument index="0" name="dirs" type="PoolStringArray">
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</argument>
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<description>
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Sets the list of recently visited folders in the file dialog for this project.
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</description>
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</method>
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<method name="set_setting">
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<return type="void">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="settings_changed">
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<description>
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Emitted when editor settings change.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="NOTIFICATION_EDITOR_SETTINGS_CHANGED" value="10000">
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Emitted when editor settings change. It used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
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</constant>
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</constants>
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</class>
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