virtualx-engine/scene
Hugo Locurcio c9a491b671
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).

The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00
..
2d Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
3d Merge pull request #51660 from AnilBK/use-short-functions 2021-08-14 12:17:53 +02:00
animation Style: Cleanup code using text_editor/completion/use_single_quotes 2021-08-13 21:27:57 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
gui Merge pull request #51512 from Bhu1-V/PR/cmd-fix 2021-08-15 16:01:49 +02:00
main Merge pull request #50147 from aaronfranke/disable-node3d 2021-08-14 11:59:06 +02:00
resources Add a comment at the top of generated shaders 2021-08-16 05:19:39 +02:00
register_scene_types.cpp Rename LineShape2D to WorldMarginShape2D 2021-08-14 03:12:13 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00