Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde c9ca3aa9ab
Merge pull request #93971 from KoBeWi/casually_crashing_in_background
Fix crash in tile physics editor
2024-07-05 15:07:54 +02:00
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core Physics Interpolation - Fix interpolated_transform_2d 2024-07-02 08:10:55 +01:00
doc Merge pull request #93878 from allenwp/EditorExportPlugin_export_file_90365 2024-07-05 15:07:32 +02:00
drivers Merge pull request #93331 from dsnopek/macos-fix-use-volk 2024-07-04 11:31:51 +02:00
editor Merge pull request #93971 from KoBeWi/casually_crashing_in_background 2024-07-05 15:07:54 +02:00
main Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
misc Remove duplicate styling from editor 2024-07-03 12:32:03 -04:00
modules Merge pull request #93964 from AThousandShips/lambda_arg_fix 2024-07-05 15:07:47 +02:00
platform Fix missing include in Web main after #93906 2024-07-05 14:40:44 +02:00
scene Merge pull request #93968 from bruvzg/font_prev_update 2024-07-05 15:07:50 +02:00
servers Merge pull request #93916 from zeux/aabb-zfight 2024-07-04 23:27:13 +02:00
tests Merge pull request #92806 from mihe/headless-input 2024-07-01 18:28:41 +02:00
thirdparty ThorVG: Update to 0.14.0 2024-06-27 11:26:44 +02:00
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AUTHORS.md
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gles3_builders.py
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LICENSE.txt
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methods.py
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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