2e31c9fe10
fixes #17325.
The bone pose transform was created by setting the rotation and
**then** scaling the transform. This leads to object "deformation"
that's not intended.
(cherry picked from commit
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.. | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
SCsub | ||
tween.cpp | ||
tween.h | ||
tween_interpolaters.cpp |