virtualx-engine/servers/rendering/renderer_rd/forward_mobile
clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
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render_forward_mobile.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
scene_shader_forward_mobile.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00