virtualx-engine/scene
PouleyKetchoupp ca30b70943 Remove editor code in PhysicalBone3D
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
..
2d Use range iterators for Map 2021-09-30 15:09:12 -06:00
3d Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 -07:00
animation Use range iterators for Map 2021-09-30 15:09:12 -06:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Use range iterators for Map 2021-09-30 15:09:12 -06:00
main Use range iterators for Map 2021-09-30 15:09:12 -06:00
resources Use range iterators for Map 2021-09-30 15:09:12 -06:00
register_scene_types.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
scene_string_names.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00