virtualx-engine/editor/translations/hu.po
Rémi Verschelde ca5f3b9f8d i18n: Sync translations with Weblate
(cherry picked from commit 661ab3c88e)
2018-02-22 18:42:25 +01:00

8079 lines
193 KiB
Text

# Hungarian translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Nagy Lajos <neutron9707@gmail.com>, 2017.
# Sandor Domokos <sandor.domokos@gmail.com>, 2017.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-02-05 23:37+0000\n"
"Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.19-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Tiltva"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Minden Kiválasztás"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animáció Kulcsképkocka Idő Változtatása"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Animáció Átmenet Váltás"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animáció Transzformáció Váltás"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animáció Kulcsképkocka Érték"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animáció Hívás Váltás"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Animáció Nyomvonal Hozzáadása"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animáció Kulcs Megkettőzése"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Animáció Nyomvonal Felfelé Mozgatása"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Animáció Nyomvonal Lefelé Mozgatása"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Animáció Nyomvonal Eltávolítása"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Átmenet beállítása erre:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Animáció Nyomvonal Átnevezése"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Animáció Nyomvonal Interpoláció Változtatása"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Animáció Nyomvonal Érték Mód Változtatása"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Animáció Nyomvonal Takarási Mód Változtatása"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Node Görbe Szerkesztése"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Kiválasztás Görbe Szerkesztése"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animáció Kulcs Törlése"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Kiválasztás Megkettőzése"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Áthelyezettek Megkettőzése"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Kiválasztás Eltávolítása"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Folyamatos"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Diszkrét"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Érzékelő"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Animáció Kulcs Hozzáadása"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Animáció Kulcs Mozgatása"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Kiválasztás Átméretezése"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Átméretezés A Kurzortól"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Ugrás A következő lépésre"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Ugrás Az Előző Lépésre"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineáris"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Állandó"
#: editor/animation_editor.cpp
msgid "In"
msgstr "Be"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Ki"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Be-Ki"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Ki-Be"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Átmenetek"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Animáció Optimalizálása"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Animáció Megtisztítása"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Létrehoz ÚJ nyomvonalat %s -hez és beilleszti a kulcsot?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Létrehoz %d ÚJ nyomvonalat és beilleszti a kulcsokat?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Létrehozás"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animáció Létrehozása És Beillesztése"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animáció Nyomvonal És Kulcs Beillesztése"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Animáció Kulcs Beillesztése"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Animáció Hossz Változtatása"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Animáció Loop Megváltoztatása"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Animáció Típusos Érték Kulcs Létrehozása"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Animáció Beilleszt"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animáció Kulcsok Nyújtása"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Animáció Hívási Nyomvonal Hozzáadása"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Animáció nagyítás."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Hossz (mp):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Animáció hossza (másodpercben)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Lépés (mp):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Az animáció ismétlésének engedélyezése/tiltása."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Új nyomvonalak hozzáadása."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Jelenlegi nyomvonal felfelé mozgatása."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Jelenlegi nyomvonal lefelé mozgatása."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Kiválasztott nyomvonal eltávolítása."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Nyomvonal eszközök"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animáció Optimalizáló"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineáris Hiba:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Szög Hiba:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. Optimalizálható Szög:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimalizálás"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat "
"szerkeszthessen."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Kulcs"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Átmenet"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Méretezési arány:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Melyik Node-ban Hívjon Funkciókat?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Érvénytelen kulcsok eltávolítása"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Megoldatlan és üres nyomvonalak eltávolítása"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Összes animáció tisztítása"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Tisztítás"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Tömb Átméretezése"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Tömb Értéktípusának Megváltoztatása"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Tömb Értékének Megváltoztatása"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Sorra Ugrás"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Sor Száma:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Nincs Találat"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Lecserélve %d előfordulás."
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Pontos Egyezés"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Teljes Szavak"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Lecserélés"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Mind Lecserélése"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Csak Kiválsztás"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Nagyítás"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Kicsinyítés"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nagyítás Visszaállítása"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Sor:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Oszlop:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Nevezze meg a metódust a cél Node-ban!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy "
"csatoljon egy scriptet a cél Node-hoz."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Csatlakoztatás Node-hoz:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Hozzáad"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Eltávolít"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "További Meghívási Argumentum Hozzáadása:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "További Meghívási Argumentumok:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Út a Node-hoz:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Funkció Készítése"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Elhalasztott"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Egyszeri"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Bezárás"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Csatlakoztatás"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'%s' Csatlakoztatása '%s'-hez"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Csatlakoztató Jelzés:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "'%s' Lecsatlakoztatása '%s'-ról"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Kapcsolás..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Szétkapcsol"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Jelzések"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s Típusának Megváltoztatása"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Változtatás"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Új %s Létrehozása"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Kedvencek:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Legutóbbi:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Keresés:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Találatok:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Leírás:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Csere Keresése:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"'%s' Jelenet éppen szerkesztés alatt ál.\n"
"A változások nem lépnek érvénybe, ha csak újra nem tölti a jelenetet."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"'%s' forrás éppen használatban van.\n"
"A változtatások akkor lépnek életbe, ha a forrást újratölti."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Függőségek"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Forrás"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Útvonal"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Függőségek:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "HIbásak Kijavítása"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Függőség Szerkesztő"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Csere Forrás Keresése:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Megnyit"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Tulajdonosai:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n"
"Eltávolítja őket ennek ellenére? (nem visszavonható)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr "Nem eltávolítható:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Hiba betöltéskor:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "A Jelenetet nem sikerült betölteni a hiányzó függőségek miatt:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Megnyitás Mindenképpen"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Melyik lépést tegyük meg?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Függőségek Megjavítása"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Hibák a betöltés során!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Birtokol"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Források Explicit Tulajdonos Nélkül:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Árva Forrás Kezelő"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Törli a kiválasztott fájlokat?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Törlés"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Szótár Kulcs Módosítása"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Szótár Érték Módosítása"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Kösz!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine közreműködők"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projekt Alapítói"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Vezető Fejlesztő"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Projekt Kezelő "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Fejlesztők"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Szerzők"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platina Támogatók"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Arany Szponzorok"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Szponzorok"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Arany Adományozók"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Ezüst Adományozók"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronz Adományozók"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Adományozók"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licenc"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Harmadik Fél Engedély"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira "
"támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az "
"alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a "
"vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Minden Összetevő"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Összetevők"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencek"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Eszközök Kicsomagolása"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "A Csomag Telepítése Sikeresen Megtörtént!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Siker!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Telepítés"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Csomagtelepítő"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Hangszórók"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Hangbusz Átnevezése"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Hangbusz Hangerő Módosítás"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Hangbusz Szóló Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Hangbusz Némításának Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Hangbusz Küldésének Kiválasztása"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Hangbusz Effektus Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Busz Effektus Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Busz Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Hangbusz, Húzd és Vidd az átrendezéshez."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Szóló"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Néma"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Kitérés"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Busz beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Hangerő Visszállítása"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Effektus Törlése"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Hang"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Hangbusz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "A főbuszt nem lehet kitörölni!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Hangbusz Törlése"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Hangbusz Megkettőzése"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Busz Hangerő Visszaállítása"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Hangbusz Áthelyezése"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
msgstr "Hangbusz Elrendezés Mentése Másként.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
msgstr "Új Elrendezés Helye.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Hangbusz Elrendezés Megnyitása"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Nincs 'res://default_bus_layout.tres' fájl."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Busz Hozzáadása"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Új Buszelrendezés létrehozása."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Betöltés"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Meglévő Busz Elrendezés betöltése."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Mentés Másként"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Jelenlegi Busz Elrendezés mentése fájlba."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Alapértelmezett Betöltése"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Betölti az alapértelmezett Busz Elrendezést."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Érvénytelen név."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Érvényes karakterek:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Érvénytelen név. Nem ütközhet egy már meglévő motor osztálynévvel."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Érvénytelen Elérési Út."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "A fájl nem létezik."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Nincs az erőforrás elérési útban."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "AutoLoad Hozzáadása"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Már létezik '%s' AutoLoad!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "AutoLoad Átnevezése"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "AutoLoad Globálisok Kapcsolása"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "AutoLoad Áthelyezése"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Engedélyezés"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "AutoLoad-ok Átrendezése"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Útvonal:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node Neve:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Név"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Egyke"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Jelenet Frissítése"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Helyi módosítások eltárolása.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Jelenet frissítése.."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[üres]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[nincs mentve]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Válasszon egy alap könyvtárat először"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Válasszon egy Könyvtárat"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Mappa Létrehozása"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Név:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nem sikerült létrehozni a mappát."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Kiválaszt"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Tároló Fájl:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Csomagolás"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Sablon fájl nem található:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Fájl Létezik, Felülírja?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Aktuális Mappa Kiválasztása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Útvonal másolása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Mutat Fájlkezelőben"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder.."
msgstr "Új Mappa.."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Frissítés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Minden Felismert"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Minden Fájl (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Fálj Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Fájl(ok) Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Fájl Mentése"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Ugrás Vissza"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Ugrás Előre"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Ugrás Fel"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Rejtett Fájlok Megjelenítése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Kedvenc Kapcsolása"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Mód Váltása"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Elérési Út Fókuszálása"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Kedvenc Felfelé Mozgatása"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Kedvenc Lefelé Mozgatása"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Ugrás a szülőmappába"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Könyvtárak és Fájlok:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Előnézet:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fájl:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Források Vizsgálata"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Eszközök (Újra) Betöltése"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Keresés Súgóban"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Osztálylista:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Osztályok Keresése"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Eleje"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Osztály:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Örököl:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Őt örökli:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Rövid Leírás:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Tagok"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Tagok:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Publikus Metódusok"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Publikus Metódusok:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "GUI Téma Elemek"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI Téma Elemek:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Jelzések:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Felsorolások"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Felsorolások:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Konstansok"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstansok:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Leírás"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Online Oktatóanyagok:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url="
"$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url="
"$url2]kérvényezhet egyet[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Tulajdonságok"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Tulajdonság Leírása:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "Metódusok"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Metódus Leírás:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Keresés a Szövegben"
#: editor/editor_help.cpp
msgid "Find"
msgstr "Keres"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kimenet:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Töröl"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Kimenet Törlése"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Hiba történt az erőforrás mentésekor!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Erőforrás Mentése Másként.."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Értem.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nem lehet megnyitni a fájlt írásra:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Kért fájl formátum ismeretlen:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Hiba történt mentés közben."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "'%s' nem nyitható meg."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Hiba történt '%s' feldolgozása közben."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Váratlan fájlvége '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Nem található '%s' vagy annak függőségei."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Hiba történt '%s' betöltése közben."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Elemzés"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Indexkép Létrehozása"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Nem sikerült a jelenet mentése. Valószínű, hogy a függőségei (példányok vagy "
"öröklések) nem voltak kielégíthetők."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Nem sikerült betölteni az erőforrást."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Hiba MeshLibrary mentésekor!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Hiba TileSet mentésekor!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Hiba történt az elrendezés mentésekor!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Alapértelmezett szerkesztő elrendezés felülírva."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Elrendezés neve nem található!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr ""
"Az alapértelmezett elrendezés vissza lett állítva az alap beállításokra."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így "
"nem szerkeszthető.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Ez az erőforrás egy olyan jelenethez tartozik, amit példányosítottak, vagy "
"amit örökölt a jelenet.\n"
"A rajta végzett módosítások nem lesznek megtartva a jelenlegi jelenet "
"elmentésekor."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a "
"beállításait az import panelen, és importálja újból."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Ezt a jelenetet importálta, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n"
"Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy "
"jobban megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek "
"megtartva.\n"
"Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban "
"megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "Összes tulajdonság kibontása"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "Összes tulajdonság összecsukása"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Paraméterek Másolása"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Paraméterek Beillesztése"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Erőforrás Beillesztése"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Erőforrás Másolása"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Integrálás"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Megnyitás Súgóban"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nincs meghatározva jelenet a futtatáshoz."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Nincs meghatározva főjelenet, kiválaszt most egyet?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' jelenet nem létezik, kiválaszt most egy érvényes "
"jelenetet?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"A kiválasztott '%s' jelenet nem egy jelenetfájl, kiválaszt most egy érvényes "
"jelenetet?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"A jelenlegi jelenet soha nem volt még mentve, mentse el a futtatás előtt."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Jelenet Megnyitása"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Alap Jelenet Megnyitása"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Jelenet Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Script Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Mentés és Bezárás"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Jelenet Mentése Másként.."
#: editor/editor_node.cpp
msgid "No"
msgstr "Nem"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Igen"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Ez a jelenet soha nem volt mentve. Menti futtatás előtt?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Ezt a műveletet nem lehet végrehajtani jelenet nélkül."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Mesh Könyvtár Exportálása"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Tile Set Exportálása"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott node nélkül."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Visszaállítás"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Jelenet Gyors Futtatása.."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Kilépés"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Kilépés a szerkesztőből?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Megnyitja a Projektkezelőt?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Mentés és Kilépés"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
"Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"Elmenti a következő jelenet(ek)en végzett változtatásokat a Projektkezelő "
"megnyitása előtt?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Ez a lehetőség elavult. Az olyan helyzeteket, ahol ki kell kényszeríteni egy "
"frissítést, már hibának vesszük. Kérjük, jelentse a helyzetet."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Válasszon egy Fő Jelenetet"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése "
"megbukott."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
"Nem található script mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nem sikerült az addon script betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Nem sikerült az addon script betöltése a következő útvonalról: '%s' Az "
"alaptípus nem EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Nem sikerült az addon script betöltése a következő útvonalról: '%s' A script "
"nem eszközmódban van."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"A(z) '%s' jelenet automatikusan be lett importálva, ezért nem módosítható.\n"
"Ahhoz, hogy változtatásokat végezhessen rajta, egy új, azt öröklő jelenetet "
"hozhat létre."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Hoppá"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Hiba történt a jelenet betöltésekor, benne kell, hogy legyen a projekt "
"útvonalában. Használja az 'import' lehetőséget a jelenet megnyitására, majd "
"mentse el a projekt útvonalán belülre."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "A(z) '%s' jelenetnek tört függőségei vannak:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Legutóbbi Jelenetek Törlése"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Elrendezés Mentése"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Elrendezés Törlése"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Alapértelmezett"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Jelenet Fül Váltása"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d további fájl vagy mappa"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d további mappa"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d további fájl"
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Dokk Pozíció"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Zavarmentes Mód"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Zavarmentes mód váltása."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Hozzáad egy új jelenetet."
#: editor/editor_node.cpp
msgid "Scene"
msgstr "Jelenet"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ugrás az előzőleg megnyitott jelenetre."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Következő fül"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Előző fül"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Fájlok Szűrése.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Műveletek a jelenet fájlokkal."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Új Jelenet"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Új Örökölt Jelenet.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Jelenet Megnyitása.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Minden Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Jelenet Bezárása"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Legutóbbi Megnyitása"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Átkonvertálás.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary-ra.."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet-re.."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Visszavonás"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Mégis"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Jelenet Visszaállítása"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Egyéb projekt- vagy jelenet-szintű eszközök."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Projekt Beállítások"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Script Futtatása"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportálás"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Eszközök"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Kilépés a Projektlistába"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Hibakeresés"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Indítás Távoli Teszteléssel"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Exportáláskor vagy telepítéskor az így kapott futtatható program megpróbál "
"ennek a számítógépnek az IP-jéhez csatlakozni távoli hibakeresés érdekében."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Kis Telepítés Hálózati FR-rel"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy "
"minimális méretű futtatható programot hoz létre.\n"
"A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a "
"hálózaton keresztül.\n"
"Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB "
"kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Látható Ütközési Alakzatok"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Az ütközési alakzatok és a fénysugárkövető node-ok (mind 2D-hez és 3D-hez) "
"láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Látható Navigáció"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez "
"az opció be van kapcsolva."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Jelenet Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármilyen változtatás a jeleneten a "
"szerkesztőben le lesz másolva a futó játékba.\n"
"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
"fájlrendszerrel együtt."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Script Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármilyen script, amit elment, újra "
"betöltődik a futó játékba.\n"
"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
"fájlrendszerrel együtt."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Szerkesztő"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Szerkesztő Beállítások"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Szerkesztő Elrendezés"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Teljes Képernyő"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Export Sablonok Kezelése"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Súgó"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Osztályok"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Keresés"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentáció"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Kérdések és Válaszok"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Problémakövető"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Közösség"
#: editor/editor_node.cpp
msgid "About"
msgstr "Névjegy"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt futtatása."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Játék"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Szünetelteti a jelenetet"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Jelenet Szüneteltetése"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Leállítja a jelenetet."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Leállítás"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Szerkesztett jelenet futtatása."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Jelenet Futtatása"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Tetszőleges jelenet futtatása"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Tetszőleges Jelenet Futtatása"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Frissítés Mindig"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Változások Frissítése"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Frissítési Forgó Kikapcsolása"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Megfigyelő"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "A jelenleg szerkesztett erőforrás elmentése."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Mentés Másként.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Ugrás az előzőleg módosított objektumra a történelemben."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Ugrás a következő módosított objektumra a történelemben."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "A nemrég módosított objektumok történelme."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Objektumtulajdonságok."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Néhány változtatás elveszhet!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importálás"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Fájlrendszer"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Kimenet"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Nincs Mentés"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Sablonok Importálása ZIP Fájlból"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Projekt Exportálása"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Könyvtár Exportálása"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Egyesítés Meglévővel"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Jelszó:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Megnyit és Scriptet Futtat"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Új Örökölt"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Betöltési Hibák"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Kiválaszt"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "2D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "3D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Script Szerkesztő Megnyitása"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Eszköz Könyvtár Megnyitása"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Következő Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Előző Szerkesztő Megnyitása"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Háló Előnézetek Létrehozása"
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Indexkép.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Telepített Bővítmények:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Frissítés"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verzió:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Szerző:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Állapot:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Profilozás Leállítása"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Profilozás Indítása"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Mérés:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Keretidő (mp)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Átlagos Idő (mp)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Keret %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fizika Keret %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Idő:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Befoglaló"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Saját"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Keret #:"
#: editor/editor_profiler.cpp
msgid "Time"
msgstr "Idő"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Hívások"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Válasszon készüléket a listából"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Nem található futtatható exportállomány ehhez a platformhoz.\n"
"Adjon hozzá egy futtatható exportállományt az export menüben."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Írja a logikát a _run() metódusba."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Már létezik szerkesztett jelenet."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nem sikerült a script példányosítása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Nem felejtette el a 'tool' kulcsszót?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nem sikerült a script futtatása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Nem felejtette el a '_run' metódust?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza Ki Az Importálandó Node-okat"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Jelenet Elérési Útja:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importálás Node-ból:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Letöltés Megint"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Eltávolítás"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Telepítve)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Hiányzik)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Jelenlegi)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
msgstr "Tükrök letöltése, kérjük várjon.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Eltávolítja a(z) '%s' verziójú sablont?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Érvénytelen version.txt formátum a sablonokban."
#: editor/export_template_manager.cpp
msgid ""
"Invalid version.txt format inside templates. Revision is not a valid "
"identifier."
msgstr ""
"Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
"azonosító."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nem található version.txt a sablonokban."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Export Sablonok Kibontása"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importálás:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a "
"hivatalos kiadásokhoz elérhető."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr "Nem megoldható."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Nem lehet csatlakozni."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Nincs válasz."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
msgstr "Kérés Sikertelen."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Átirányítási Hurok."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Sikertelen:"
#: editor/export_template_manager.cpp
msgid "Can't write file."
msgstr "Nem lehet fájlt írni."
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "A Letöltés Befejeződött."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Hiba történt az url lekérdezésekor: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
msgstr "Csatlakozás Tükörhöz.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Kapcsolat bontva"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Megoldás"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr "Nem Megoldható"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
msgstr "Csatlakozás.."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr "Nem Lehet Csatlakozni"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Csatlakozva"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
msgstr "Lekérdezés.."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Kapcsolathiba"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL-Kézfogás Hiba"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Jelenlegi Verzió:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Telepített Verziók:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Telepítés Fájlból"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Sablon Eltávolítása"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Válasszon sablonfájlt"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Export Sablon Kezelő"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Sablonok Letöltése"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Válasszon tükröt a listából: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus "
"gyorsítótár nem lesz mentve!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Elemek kirajzolása indexképek rácsába"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Elemek listázása"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be "
"újra manuálisan."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr "Egy mappa nem helyezhető önmagába."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr "Hiba mozgatáskor:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr "Hiba másoláskor:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr "Nem sikerült a függőségek frissítése:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Nincs név megadva"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "A megadott név érvénytelen karaktereket tartalmaz"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Nincs név megadva."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "A név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Fájl átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Mappa átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr "Fájl másolása:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr "Mappa másolása:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "Összes kibontása"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Összes összecsukása"
#: editor/filesystem_dock.cpp
msgid "Rename.."
msgstr "Átnevezés.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Áthelyezés.."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Jelenet(ek) Megnyitása"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Példány"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Függőségek Szerkesztése.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Tulajdonosok Megtekintése.."
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
msgstr "Megkettőzés.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Előző Könyvtár"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Következő Könyvtár"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Fájlrendszer Újra-vizsgálata"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Kiválasztott jelenet(ek) példányosítása a kiválasztott Node gyermekeként."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
"Fájlok Vizsgálata,\n"
"Kérem Várjon.."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Áthelyezés"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Átnevezés"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Hozzáadás Csoporthoz"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Eltávolítás Csoportból"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importálás Egyetlen Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importálás Külön Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importálás Külön Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importálás Külön Objektumokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importálás Külön Objektumokkal És Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importálás Külön Objektumokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importálás Külön Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importálás Külön Objektumokkal, Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importálás Több Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Jelenet Importálása"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
msgstr "Jelenet Importálása.."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
msgstr "Tetszőleges Script Futtatása.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Nem sikerült az import utáni script betöltése:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Érvénytelen vagy sérült az importálás utáni script (ellenőrizze a konzolt):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Hiba történt az importálás utána script futtatásakor:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
msgstr "Mentés.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Beállítás Alapértelmezettként '%s'-hez"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Fájlok"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importálás Mint:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Beépített Beállítások.."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Újraimportálás"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Beállítás"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Csoportok"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Válasszon ki egy Node-ot a Jelzések és Csoportok módosításához."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Sokszög Létrehozása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Sokszög Szerkesztése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Pont Beszúrása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Sokszög Szerkesztése (Pont Eltávolítása)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Sokszög és Pont Eltávolítása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Új sokszög létrehozása a semmiből"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Meglévő sokszög módosítása:\n"
"Bal Egérgomb: Pont Mozgatása.\n"
"Ctrl + Bal Egérgomb: Szakasz Felosztása.\n"
"Jobb Egérgomb: Pont Eltörlése."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Pontok Törlése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatikus Lejátszás Váltása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Új Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Új Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Animáció Nevének Megváltoztatása:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Animáció Törlése?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Animáció Eltávolítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "HIBA: Érvénytelen animáció név!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "HIBA: Animáció név már létezik!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Animáció Átnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Következő Megváltozott Keverése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Keverési Idő Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Animáció Megkettőzése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "HIBA: Nincs másolható animáció!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "HIBA: Nincs animációs erőforrás a vágólapon!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animáció Beillesztve"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "HIBA: Nincs animáció szerkesztésre!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animáció pozíció (másodpercekben)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Új animáció létrehozása a lejátszóban."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Animáció betöltése a lemezről."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Animáció betöltése a lemezről."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Jelenlegi animáció elmentése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "A lejátszóban lévő animációk listájának megjelenítése."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Lejátszás Betöltéskor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Cél Keverési Idők Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Animációs Eszközök"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Animáció Másolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Másolópapír Animáció (Onion Skinning)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Másolópapír Mód Bekapcsolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Irányok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Múlt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Mélység"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr "1 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr "2 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr "3 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr "Csak A Különbségek"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr "Fehérmoduláció Kierőltetése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr "Kihatás Gizmókra Is (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Új Animáció Létrehozása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Hiba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Keverési Idők:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Következő (Auto Sor):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Animációk Közötti Keverési Idők"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animáció"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Új név:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Szűrők Szerkesztése"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skála:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Keverés"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mixelés"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatikus Újraindítás:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Újraindítás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Véletlenszerű Újraindítás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mennyiség:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Keverés:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Keverés 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Keverés 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Áttűnési Idő (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Jelenlegi:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Bemenet Hozzáadása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Automatikus Léptetés Tisztítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Automatikus Léptetés Beállítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Bemenet Törlése"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Az animációs fa érvényes."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Az animációs fa érvénytelen."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animációs Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Egyszeri Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mixelő Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Keverés2 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Keverés3 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Keverés4 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "IdőSkála Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "IdőKereső Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Átmenet Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Animációk Importálása.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Node Szűrők Módosítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Szűrők.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
msgstr "AnimationTree"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr "Ingyenes"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Tartalom:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Fájlok Megtekintése"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr "A gazdagép neve nem oldható meg:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr "Kapcsolat hiba, kérjük próbálja meg újra."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr "Nincs válasz a kiszolgálótól:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Kérés sikertelen, visszatérési kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr "Kérés sikertelen, túl sok átirányítás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
"Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag "
"módosították."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Várt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr "sha256 hash ellenőrzés megbukott"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Eszköz Letöltési Hiba:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr "Lekérés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
msgstr "Megoldás.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Hiba kéréskor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr "Tétlen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Újra"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Letöltési Hiba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr "első"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr "előző"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr "következő"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr "utolsó"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Mind"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Bővítmények"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Visszafele"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategória:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Oldal:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Támogatás.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Hivatalos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tesztelés Alatt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Eszköz ZIP Fájl"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
"Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n"
"Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek "
"mentve), vagy válasszon egy mentési útvonalat a BakedLightmap "
"tulajdonságaiból."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
"Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy "
"tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van "
"kapcsolva."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
"Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal "
"írható."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Fény Besütése"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Előnézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Illesztés Beállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rács Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rács Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Forgatási Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Forgatási Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Forgatási Pont Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Mozgási Művelet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Függőleges vezetővonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Új függőleges vezetővonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Függőleges vezetővonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr "Vízszintes vezetővonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Új vízszintes vezetővonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Vízszintes vezetővonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr "Új vízszintes és függőleges vezetővonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "IK Lánc Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "CanvasItem Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "Csak Horgonyok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr "Horgonyok és Margók Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Horgonyok Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Póz Beillesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Kiválasztó Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Húzás: Forgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift + "
"v'-t a Forgatási Pont Húzásához (mozgás közben)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt + Jobb Egérgomb: Mélységi lista választás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Mozgás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Forgató mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Lista mutatási minden objektumról a kattintás helye alatt\n"
"(ugyanaz, mint Alt + Jobb Egérgomb Kiválasztó Módban)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Pásztázás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
msgstr "Illesztés be- és kikapcsolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr "Illesztési beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr "Rácshoz illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Forgatási Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
msgstr "Illesztés Beállítása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Relatív Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Pixelhez Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr "Intelligens illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr "Illesztés szülőhöz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr "Illesztés node horgonyhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr "Illesztés node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Illesztés más node-okhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr "Illesztés vezetővonalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "A kiválasztott objektum zárolása (mozgathatatlanná tétele)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "A kiválasztott objektum feloldása (mozgathatóvá tétele)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Csontok Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Csontok Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Csontok Mutatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "IK Lánc Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "IK Lánc Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Nézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Rács Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show helpers"
msgstr "Segítők Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show rulers"
msgstr "Vonalzók Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show guides"
msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Kijelölés Középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Kijelölés Keretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr "Elrendezés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Kulcsok Beszúrása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Kulcs Beszúrása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Póz Másolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Póz Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr "Forgatási pont húzása az egér helyétől"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
msgstr "Forgatási pont beállítása az egér helyére"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Rács Léptetés Mértékének Kétszerezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr "Rács Léptetés Mértékének Felezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s Hozzáadása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "%s Hozzáadása..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Rendben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nem lehet több node-ot példányosítani gyökér nélkül."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Node Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Hiba történt a jelenet példányosításkor %s-ből"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Alapértelmezett típus megváltoztatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Fogd és vidd + Shift: Node hozzáadása testvérként\n"
"Fogd és vidd + Alt: Node típusának megváltoztatása"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Poly3D Létrehozása"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Fogantyú Beállítása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "%d elem eltávolítása?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Elem Hozzáadása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Kijelölt Elem Eltávolítása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importálás Jelenetből"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Frissítés Jelenetből"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr "Lapos 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr "Lapos 1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr "Lassan Be"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr "Lassan Ki"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr "Simított Lépés"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr "Görbe Pontjának Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr "Görbe Érintőjének Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr "Előre Beállított Görbe Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Pont hozzáadása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Pont eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
msgstr "Bal lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr "Jobb lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Előre beállított betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Görbe Pontjának Eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr "Görbe Lineáris Érintőjének Kapcsolása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr "GI Szonda Besütése"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Szín Gradiens Módosítása"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elemek"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Elemlista Szerkesztő"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
"Nincs OccluderPolygon2D erőforrás ezen a node-on.\n"
"Létrehoz egyet és hozzárendeli a node-hoz?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Új sokszög létrehozása a semmiből."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Létező sokszög szerkesztése:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "Bal Egérgomb: Pont Mozgatása."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "Jobb Egérgomb: Pont Törlése."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Statikus Konvex Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Ez nem hajtható végre a jelenet gyökerén!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Trimesh Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Navigációs Háló Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr "A tartalmazott Mesh nem ArrayMesh típusú."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr "Nincs mesh a hibakereséshez."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "A modellnek nincs UV-je ezen a rétegen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance-nak nincs Mesh-e!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
"A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Körvonalkészítés sikertelen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Konvex Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Körvonalháló Létrehozása.."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr "UV1 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr "UV2 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Körvonalháló Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Körvonal Mérete:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr "Besütés!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr "A navigációs mesh besütése."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Szerkesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Útvonal másolása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Másolás"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Töréspont Elhelyezése"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select current edited sub-tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Mégse"
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr ""
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a folder that does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't get project.godot in the project path."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Létrehozás"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create folder"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Can't contain '/' or ':'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For.."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Forrás másolása"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Node Útvonal Másolása"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Póz másolása"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Jelenlegi nyomvonal felfelé mozgatása."
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield "
"helyes használatáról!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"A node yield-elt, de nem adta vissza funkció állapotot a legelső "
"munkamemóriában."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"A node munkamemóriájának első elemének kell, hogy legyen visszatérési "
"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr "Node-ok Másolása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read boot splash image file:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Figyelem!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Kérem Erősítse Meg..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Más)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
"tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "FreeType inicializálási hiba."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Ismeretlen betűtípus formátum."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Hiba a betűtípus betöltésekor."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Érvénytelen betűtípus méret."
#~ msgid "Next"
#~ msgstr "Következő"
#~ msgid "Not found!"
#~ msgstr "Nincs Találat!"
#, fuzzy
#~ msgid "Replace By"
#~ msgstr "Lecserél"
#~ msgid "Case Sensitive"
#~ msgstr "Pontos Egyezés"
#~ msgid "Backwards"
#~ msgstr "Visszafelé"
#~ msgid "Prompt On Replace"
#~ msgstr "Figyelmeztetés Lecseréléskor"
#~ msgid "Skip"
#~ msgstr "Átlapoz"
#~ msgid "Move Add Key"
#~ msgstr "Hozzáadás kulcs mozgatása"