2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
37 lines
1.2 KiB
XML
37 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDScript" inherits="Script" version="3.2">
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<brief_description>
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A script implemented in the GDScript programming language.
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</brief_description>
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<description>
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A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
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[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
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</tutorials>
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<methods>
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<method name="get_as_byte_code" qualifiers="const">
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<return type="PoolByteArray">
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</return>
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<description>
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Returns byte code for the script source code.
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</description>
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</method>
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<method name="new" qualifiers="vararg">
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<return type="Variant">
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</return>
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<description>
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Returns a new instance of the script.
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For example:
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[codeblock]
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var MyClass = load("myclass.gd")
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var instance = MyClass.new()
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assert(instance.get_script() == MyClass)
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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