virtualx-engine/modules/mono/editor/GodotSharpTools/Build
Ignacio Etcheverry ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
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BuildSystem.cs Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00