1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
161 lines
5.5 KiB
C++
161 lines
5.5 KiB
C++
/**************************************************************************/
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/* audio_driver_javascript.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef AUDIO_DRIVER_JAVASCRIPT_H
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#define AUDIO_DRIVER_JAVASCRIPT_H
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "servers/audio_server.h"
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#include "godot_audio.h"
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class AudioDriverJavaScript : public AudioDriver {
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private:
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struct AudioContext {
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bool inited = false;
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float output_latency = 0.0;
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int state = -1;
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int channel_count = 0;
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int mix_rate = 0;
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};
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static AudioContext audio_context;
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float *output_rb = nullptr;
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float *input_rb = nullptr;
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int buffer_length = 0;
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int mix_rate = 0;
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int channel_count = 0;
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static void _state_change_callback(int p_state);
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static void _latency_update_callback(float p_latency);
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static AudioDriverJavaScript *singleton;
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protected:
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void _audio_driver_process(int p_from = 0, int p_samples = 0);
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void _audio_driver_capture(int p_from = 0, int p_samples = 0);
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float *get_output_rb() const { return output_rb; }
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float *get_input_rb() const { return input_rb; }
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virtual Error create(int &p_buffer_samples, int p_channels) = 0;
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virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
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virtual void finish_driver() {}
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public:
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static bool is_available();
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virtual Error init() final;
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virtual void start() final;
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virtual void finish() final;
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virtual float get_latency() override;
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virtual int get_mix_rate() const override;
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virtual SpeakerMode get_speaker_mode() const override;
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virtual Error capture_start() override;
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virtual Error capture_stop() override;
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static void resume();
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AudioDriverJavaScript() {}
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};
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#ifdef NO_THREADS
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class AudioDriverScriptProcessor : public AudioDriverJavaScript {
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private:
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static void _process_callback();
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static AudioDriverScriptProcessor *singleton;
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protected:
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Error create(int &p_buffer_samples, int p_channels) override;
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void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
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public:
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virtual const char *get_name() const override { return "ScriptProcessor"; }
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virtual void lock() override {}
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virtual void unlock() override {}
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AudioDriverScriptProcessor() { singleton = this; }
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};
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class AudioDriverWorklet : public AudioDriverJavaScript {
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private:
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static void _process_callback(int p_pos, int p_samples);
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static void _capture_callback(int p_pos, int p_samples);
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static AudioDriverWorklet *singleton;
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protected:
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virtual Error create(int &p_buffer_size, int p_output_channels) override;
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virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
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public:
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virtual const char *get_name() const override { return "AudioWorklet"; }
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virtual void lock() override {}
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virtual void unlock() override {}
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AudioDriverWorklet() { singleton = this; }
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};
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#else
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class AudioDriverWorklet : public AudioDriverJavaScript {
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private:
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enum {
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STATE_LOCK,
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STATE_PROCESS,
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STATE_SAMPLES_IN,
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STATE_SAMPLES_OUT,
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STATE_MAX,
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};
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Mutex mutex;
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Thread thread;
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bool quit = false;
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int32_t state[STATE_MAX] = { 0 };
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static void _audio_thread_func(void *p_data);
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protected:
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virtual Error create(int &p_buffer_size, int p_output_channels) override;
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virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
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virtual void finish_driver() override;
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public:
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virtual const char *get_name() const override { return "AudioWorklet"; }
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void lock() override;
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void unlock() override;
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};
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#endif
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#endif // AUDIO_DRIVER_JAVASCRIPT_H
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