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shaders
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Merge pull request #26286 from kaadmy/gles2_ortho_shadow
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2019-02-26 08:50:42 +01:00 |
rasterizer_canvas_gles2.cpp
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Several fixes to make GLES2 on HTML5 work much better.
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2019-02-25 21:47:29 -03:00 |
rasterizer_canvas_gles2.h
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Make alpha 1.0 when using texscreen, fixes #25850
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2019-02-21 19:43:34 -03:00 |
rasterizer_gles2.cpp
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GLES2: Clarify why we exclude debug code on iOS
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2019-01-11 20:04:13 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles2.cpp
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Several fixes to make GLES2 on HTML5 work much better.
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2019-02-25 21:47:29 -03:00 |
rasterizer_scene_gles2.h
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Several fixes to make GLES2 on HTML5 work much better.
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2019-02-25 21:47:29 -03:00 |
rasterizer_storage_gles2.cpp
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Remove references to OES24, which is incompatible with many devices.
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2019-02-26 19:45:15 -03:00 |
rasterizer_storage_gles2.h
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-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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2019-02-26 11:58:47 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
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2019-02-24 22:36:53 -03:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_gles2.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |