virtualx-engine/drivers/gles2
2019-02-26 19:45:15 -03:00
..
shaders Merge pull request #26286 from kaadmy/gles2_ortho_shadow 2019-02-26 08:50:42 +01:00
rasterizer_canvas_gles2.cpp Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
rasterizer_scene_gles2.h Several fixes to make GLES2 on HTML5 work much better. 2019-02-25 21:47:29 -03:00
rasterizer_storage_gles2.cpp Remove references to OES24, which is incompatible with many devices. 2019-02-26 19:45:15 -03:00
rasterizer_storage_gles2.h -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typos with codespell 2019-02-13 09:23:29 +01:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00