virtualx-engine/doc/classes/EditorResourcePicker.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorResourcePicker" inherits="HBoxContainer" version="3.5">
<brief_description>
Godot editor's control for selecting [Resource] type properties.
</brief_description>
<description>
This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
[b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
</description>
<tutorials>
</tutorials>
<methods>
<method name="can_drop_data_fw" qualifiers="const">
<return type="bool" />
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="data" type="Variant" />
<argument index="2" name="from" type="Control" />
<description>
</description>
</method>
<method name="drop_data_fw">
<return type="void" />
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="data" type="Variant" />
<argument index="2" name="from" type="Control" />
<description>
</description>
</method>
<method name="get_allowed_types" qualifiers="const">
<return type="PoolStringArray" />
<description>
Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
</description>
</method>
<method name="get_drag_data_fw">
<return type="Variant" />
<argument index="0" name="position" type="Vector2" />
<argument index="1" name="from" type="Control" />
<description>
</description>
</method>
<method name="handle_menu_selected" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="id" type="int" />
<description>
This virtual method can be implemented to handle context menu items not handled by default. See [method set_create_options].
</description>
</method>
<method name="set_create_options" qualifiers="virtual">
<return type="void" />
<argument index="0" name="menu_node" type="Object" />
<description>
This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [code]menu_node[/code] is a reference to the [PopupMenu] node.
[b]Note:[/b] Implement [method handle_menu_selected] to handle these custom items.
</description>
</method>
<method name="set_toggle_pressed">
<return type="void" />
<argument index="0" name="pressed" type="bool" />
<description>
Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code].
</description>
</method>
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
The base type of allowed resource types. Can be a comma-separated list of several options.
</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]true[/code], the value can be selected and edited.
</member>
<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
The edited resource value.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state.
</member>
</members>
<signals>
<signal name="resource_changed">
<argument index="0" name="resource" type="Resource" />
<description>
Emitted when the value of the edited resource was changed.
</description>
</signal>
<signal name="resource_selected">
<argument index="0" name="resource" type="Resource" />
<argument index="1" name="edit" type="bool" />
<description>
Emitted when the resource value was set and user clicked to edit it. When [code]edit[/code] is [code]true[/code], the signal was caused by the context menu "Edit" option.
</description>
</signal>
</signals>
<constants>
</constants>
</class>