virtualx-engine/core/input
bruvzg daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-12-12 13:43:15 +01:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
input_event.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input_event.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
input_map.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00