virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
Ignacio Roldán Etcheverry 17b2838f39 C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed
when adding or editing a Godot type to the bindings.

Since the addition of `Variant.From<T>/As<T>` and
`VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of
the previous code in the bindings generator and the source generators
that specify these conversions for each type manually.

The only exceptions are the generic Godot collections (`Array<T>` and
`Dictionary<TKey, TValue>`) which still use the old version, as that
one cannot be matched by our new conversion methods (limitation in the
language with generics, forcing us to use delegate pointers).

The cleanup applies to:

- Bindings generator:
  - `TypeInterface.cs_variant_to_managed`
  - `TypeInterface.cs_managed_to_variant`
- Source generators:
  - `MarshalUtils.AppendNativeVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToNativeVariantExpr`
  - `MarshalUtils.AppendVariantToManagedExpr`
  - `MarshalUtils.AppendManagedToVariantExpr`
2022-12-02 14:47:12 +01:00

433 lines
16 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
// TODO:
// Determine a proper way to emit the signal.
// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
// I haven't decided on the best option yet. Some possibilities:
// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
// - Generate a 'EmitSignalName' method for each event signal.
namespace Godot.SourceGenerators
{
[Generator]
public class ScriptSignalsGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
}
public void Execute(GeneratorExecutionContext context)
{
if (context.AreGodotSourceGeneratorsDisabled())
return;
INamedTypeSymbol[] godotClasses = context
.Compilation.SyntaxTrees
.SelectMany(tree =>
tree.GetRoot().DescendantNodes()
.OfType<ClassDeclarationSyntax>()
.SelectGodotScriptClasses(context.Compilation)
// Report and skip non-partial classes
.Where(x =>
{
if (x.cds.IsPartial())
{
if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
{
Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
return false;
}
return true;
}
Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
return false;
})
.Select(x => x.symbol)
)
.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
.ToArray();
if (godotClasses.Length > 0)
{
var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
VisitGodotScriptClass(context, typeCache, godotClass);
}
}
}
internal static string SignalDelegateSuffix = "EventHandler";
private static void VisitGodotScriptClass(
GeneratorExecutionContext context,
MarshalUtils.TypeCache typeCache,
INamedTypeSymbol symbol
)
{
INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
namespaceSymbol.FullQualifiedNameOmitGlobal() :
string.Empty;
bool hasNamespace = classNs.Length != 0;
bool isInnerClass = symbol.ContainingType != null;
string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
+ "_ScriptSignals.generated";
var source = new StringBuilder();
source.Append("using Godot;\n");
source.Append("using Godot.NativeInterop;\n");
source.Append("\n");
if (hasNamespace)
{
source.Append("namespace ");
source.Append(classNs);
source.Append(" {\n\n");
}
if (isInnerClass)
{
var containingType = symbol.ContainingType;
while (containingType != null)
{
source.Append("partial ");
source.Append(containingType.GetDeclarationKeyword());
source.Append(" ");
source.Append(containingType.NameWithTypeParameters());
source.Append("\n{\n");
containingType = containingType.ContainingType;
}
}
source.Append("partial class ");
source.Append(symbol.NameWithTypeParameters());
source.Append("\n{\n");
var members = symbol.GetMembers();
var signalDelegateSymbols = members
.Where(s => s.Kind == SymbolKind.NamedType)
.Cast<INamedTypeSymbol>()
.Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
.Where(s => s.GetAttributes()
.Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
List<GodotSignalDelegateData> godotSignalDelegates = new();
foreach (var signalDelegateSymbol in signalDelegateSymbols)
{
if (!signalDelegateSymbol.Name.EndsWith(SignalDelegateSuffix))
{
Common.ReportSignalDelegateMissingSuffix(context, signalDelegateSymbol);
continue;
}
string signalName = signalDelegateSymbol.Name;
signalName = signalName.Substring(0, signalName.Length - SignalDelegateSuffix.Length);
var invokeMethodData = signalDelegateSymbol
.DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
if (invokeMethodData == null)
{
if (signalDelegateSymbol.DelegateInvokeMethod is IMethodSymbol methodSymbol)
{
foreach (var parameter in methodSymbol.Parameters)
{
if (parameter.RefKind != RefKind.None)
{
Common.ReportSignalParameterTypeNotSupported(context, parameter);
continue;
}
var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(parameter.Type, typeCache);
if (marshalType == null)
{
Common.ReportSignalParameterTypeNotSupported(context, parameter);
}
}
if (!methodSymbol.ReturnsVoid)
{
Common.ReportSignalDelegateSignatureMustReturnVoid(context, signalDelegateSymbol);
}
}
continue;
}
godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
}
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
source.Append(
$" public new class SignalName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.SignalName {{\n");
// Generate cached StringNames for methods and properties, for fast lookup
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
source.Append(" public new static readonly global::Godot.StringName ");
source.Append(signalName);
source.Append(" = \"");
source.Append(signalName);
source.Append("\";\n");
}
source.Append(" }\n"); // class GodotInternal
// Generate GetGodotSignalList
if (godotSignalDelegates.Count > 0)
{
const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" internal new static ")
.Append(listType)
.Append(" GetGodotSignalList()\n {\n");
source.Append(" var signals = new ")
.Append(listType)
.Append("(")
.Append(godotSignalDelegates.Count)
.Append(");\n");
foreach (var signalDelegateData in godotSignalDelegates)
{
var methodInfo = DetermineMethodInfo(signalDelegateData);
AppendMethodInfo(source, methodInfo);
}
source.Append(" return signals;\n");
source.Append(" }\n");
}
source.Append("#pragma warning restore CS0109\n");
// Generate signal event
foreach (var signalDelegate in godotSignalDelegates)
{
string signalName = signalDelegate.Name;
// TODO: Hide backing event from code-completion and debugger
// The reason we have a backing field is to hide the invoke method from the event,
// as it doesn't emit the signal, only the event delegates. This can confuse users.
// Maybe we should directly connect the delegates, as we do with native signals?
source.Append(" private ")
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" backing_")
.Append(signalName)
.Append(";\n");
source.Append(
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
source.Append(" public event ")
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
.Append(" ")
.Append(signalName)
.Append(" {\n")
.Append(" add => backing_")
.Append(signalName)
.Append(" += value;\n")
.Append(" remove => backing_")
.Append(signalName)
.Append(" -= value;\n")
.Append("}\n");
}
// Generate RaiseGodotClassSignalCallbacks
if (godotSignalDelegates.Count > 0)
{
source.Append(
" protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, ");
source.Append("NativeVariantPtrArgs args)\n {\n");
foreach (var signal in godotSignalDelegates)
{
GenerateSignalEventInvoker(signal, source);
}
source.Append(" base.RaiseGodotClassSignalCallbacks(signal, args);\n");
source.Append(" }\n");
}
source.Append("}\n"); // partial class
if (isInnerClass)
{
var containingType = symbol.ContainingType;
while (containingType != null)
{
source.Append("}\n"); // outer class
containingType = containingType.ContainingType;
}
}
if (hasNamespace)
{
source.Append("\n}\n");
}
context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AppendMethodInfo(StringBuilder source, MethodInfo methodInfo)
{
source.Append(" signals.Add(new(name: SignalName.")
.Append(methodInfo.Name)
.Append(", returnVal: ");
AppendPropertyInfo(source, methodInfo.ReturnVal);
source.Append(", flags: (global::Godot.MethodFlags)")
.Append((int)methodInfo.Flags)
.Append(", arguments: ");
if (methodInfo.Arguments is { Count: > 0 })
{
source.Append("new() { ");
foreach (var param in methodInfo.Arguments)
{
AppendPropertyInfo(source, param);
// C# allows colon after the last element
source.Append(", ");
}
source.Append(" }");
}
else
{
source.Append("null");
}
source.Append(", defaultArguments: null));\n");
}
private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo)
{
source.Append("new(type: (global::Godot.Variant.Type)")
.Append((int)propertyInfo.Type)
.Append(", name: \"")
.Append(propertyInfo.Name)
.Append("\", hint: (global::Godot.PropertyHint)")
.Append((int)propertyInfo.Hint)
.Append(", hintString: \"")
.Append(propertyInfo.HintString)
.Append("\", usage: (global::Godot.PropertyUsageFlags)")
.Append((int)propertyInfo.Usage)
.Append(", exported: ")
.Append(propertyInfo.Exported ? "true" : "false")
.Append(")");
}
private static MethodInfo DetermineMethodInfo(GodotSignalDelegateData signalDelegateData)
{
var invokeMethodData = signalDelegateData.InvokeMethodData;
PropertyInfo returnVal;
if (invokeMethodData.RetType != null)
{
returnVal = DeterminePropertyInfo(invokeMethodData.RetType.Value.MarshalType, name: string.Empty);
}
else
{
returnVal = new PropertyInfo(VariantType.Nil, string.Empty, PropertyHint.None,
hintString: null, PropertyUsageFlags.Default, exported: false);
}
int paramCount = invokeMethodData.ParamTypes.Length;
List<PropertyInfo>? arguments;
if (paramCount > 0)
{
arguments = new(capacity: paramCount);
for (int i = 0; i < paramCount; i++)
{
arguments.Add(DeterminePropertyInfo(invokeMethodData.ParamTypes[i],
name: invokeMethodData.Method.Parameters[i].Name));
}
}
else
{
arguments = null;
}
return new MethodInfo(signalDelegateData.Name, returnVal, MethodFlags.Default, arguments,
defaultArguments: null);
}
private static PropertyInfo DeterminePropertyInfo(MarshalType marshalType, string name)
{
var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
var propUsage = PropertyUsageFlags.Default;
if (memberVariantType == VariantType.Nil)
propUsage |= PropertyUsageFlags.NilIsVariant;
return new PropertyInfo(memberVariantType, name,
PropertyHint.None, string.Empty, propUsage, exported: false);
}
private static void GenerateSignalEventInvoker(
GodotSignalDelegateData signal,
StringBuilder source
)
{
string signalName = signal.Name;
var invokeMethodData = signal.InvokeMethodData;
source.Append(" if (signal == SignalName.");
source.Append(signalName);
source.Append(" && args.Count == ");
source.Append(invokeMethodData.ParamTypes.Length);
source.Append(") {\n");
source.Append(" backing_");
source.Append(signalName);
source.Append("?.Invoke(");
for (int i = 0; i < invokeMethodData.ParamTypes.Length; i++)
{
if (i != 0)
source.Append(", ");
source.AppendNativeVariantToManagedExpr(string.Concat("args[", i.ToString(), "]"),
invokeMethodData.ParamTypeSymbols[i], invokeMethodData.ParamTypes[i]);
}
source.Append(");\n");
source.Append(" return;\n");
source.Append(" }\n");
}
}
}