880048377d
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
178 lines
7 KiB
C++
178 lines
7 KiB
C++
/*************************************************************************/
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/* plane.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot/plane.h>
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#include "core/math/plane.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _plane_api_anchor() {}
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void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
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Plane *dest = (Plane *)r_dest;
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*dest = Plane(p_a, p_b, p_c, p_d);
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}
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void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
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const Vector3 *v1 = (const Vector3 *)p_v1;
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const Vector3 *v2 = (const Vector3 *)p_v2;
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const Vector3 *v3 = (const Vector3 *)p_v3;
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Plane *dest = (Plane *)r_dest;
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*dest = Plane(*v1, *v2, *v3);
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}
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void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
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const Vector3 *normal = (const Vector3 *)p_normal;
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Plane *dest = (Plane *)r_dest;
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*dest = Plane(*normal, p_d);
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}
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godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
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godot_string ret;
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const Plane *self = (const Plane *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
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godot_plane dest;
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const Plane *self = (const Plane *)p_self;
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*((Plane *)&dest) = self->normalized();
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return dest;
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}
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godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
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godot_vector3 dest;
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const Plane *self = (const Plane *)p_self;
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*((Vector3 *)&dest) = self->center();
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return dest;
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}
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godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
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godot_vector3 dest;
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const Plane *self = (const Plane *)p_self;
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*((Vector3 *)&dest) = self->get_any_point();
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return dest;
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}
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godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 *point = (const Vector3 *)p_point;
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return self->is_point_over(*point);
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}
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godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 *point = (const Vector3 *)p_point;
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return self->distance_to(*point);
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}
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godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 *point = (const Vector3 *)p_point;
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return self->has_point(*point, p_epsilon);
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}
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godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
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godot_vector3 dest;
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const Plane *self = (const Plane *)p_self;
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const Vector3 *point = (const Vector3 *)p_point;
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*((Vector3 *)&dest) = self->project(*point);
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return dest;
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}
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godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
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const Plane *self = (const Plane *)p_self;
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const Plane *b = (const Plane *)p_b;
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const Plane *c = (const Plane *)p_c;
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Vector3 *dest = (Vector3 *)r_dest;
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return self->intersect_3(*b, *c, dest);
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}
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godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 *from = (const Vector3 *)p_from;
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const Vector3 *dir = (const Vector3 *)p_dir;
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Vector3 *dest = (Vector3 *)r_dest;
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return self->intersects_ray(*from, *dir, dest);
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}
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godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 *begin = (const Vector3 *)p_begin;
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const Vector3 *end = (const Vector3 *)p_end;
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Vector3 *dest = (Vector3 *)r_dest;
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return self->intersects_segment(*begin, *end, dest);
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}
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godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
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godot_plane raw_dest;
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Plane *dest = (Plane *)&raw_dest;
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const Plane *self = (const Plane *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
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const Plane *self = (const Plane *)p_self;
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const Plane *b = (const Plane *)p_b;
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return *self == *b;
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}
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void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
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Plane *self = (Plane *)p_self;
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const Vector3 *normal = (const Vector3 *)p_normal;
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self->set_normal(*normal);
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}
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godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
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const Plane *self = (const Plane *)p_self;
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const Vector3 normal = self->get_normal();
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godot_vector3 *v3 = (godot_vector3 *)&normal;
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return *v3;
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}
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godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
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const Plane *self = (const Plane *)p_self;
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return self->d;
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}
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void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
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Plane *self = (Plane *)p_self;
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self->d = p_d;
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}
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#ifdef __cplusplus
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}
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#endif
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