virtualx-engine/platform/uwp/export
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
..
export.cpp Convert Object::cast_to() to the static version 2017-08-24 23:08:24 +02:00
export.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00