..
area_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
area_3d.h
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
audio_listener_3d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
audio_stream_player_3d.h
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
bone_attachment_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
camera_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
camera_3d.h
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
collision_object_3d.cpp
Change the unreacheable return value of shape_find_owner()
2021-10-21 15:02:28 +03:00
collision_object_3d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Clarify RigidDynamicBody modes
2021-09-16 16:03:48 -07:00
collision_shape_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
cpu_particles_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
decal.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
decal.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
gpu_particles_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
importer_mesh_instance_3d.cpp
GLTF for game templates.
2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h
GLTF for game templates.
2021-10-03 12:37:52 -07:00
joint_3d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_3d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_3d.cpp
Fix properties being displayed when they shouldn't in DirectionalLight3D
2021-10-25 22:04:30 +02:00
light_3d.h
Only show relevant properties in the DirectionalLight3D inspector
2021-10-25 18:31:41 +02:00
lightmap_gi.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
lightmap_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmap_probe.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp
Implement Animation Blend Shape Tracks
2021-10-16 08:36:05 -03:00
mesh_instance_3d.h
Implement Animation Blend Shape Tracks
2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_agent_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_region_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
node_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
node_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
occluder_instance_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
path_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
path_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
physics_body_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
physics_body_3d.h
Fix physics glitch with TileMap moving platforms
2021-10-04 12:27:42 -07:00
position_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
proximity_group_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
ray_cast_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
reflection_probe.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
reflection_probe.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
skeleton_3d.cpp
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
skeleton_3d.h
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp
Fix SoftDynamicBody3D crash when setting disable mode
2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp
Remove ClippedCamera3D
2021-10-04 10:46:49 -03:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
sprite_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp
no limit of negative value for engine_force (VehicleBody class)
2021-10-08 22:25:50 +05:30
vehicle_body_3d.h
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp
Merge pull request #51607 from aaronfranke/includes
2021-08-13 14:38:56 +02:00
visual_instance_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxel_gi.cpp
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 15:49:41 +02:00
voxel_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxelizer.cpp
Merge pull request #53525 from Calinou/comments-replace-visual-server
2021-10-07 17:06:27 +02:00
voxelizer.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
xr_nodes.h
Rework XR positional trackers
2021-10-17 12:12:20 +11:00