virtualx-engine/editor/plugins/cpu_particles_2d_editor_plugin.cpp
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00

312 lines
11 KiB
C++

/**************************************************************************/
/* cpu_particles_2d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#include "cpu_particles_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/io/image_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/cpu_particles_2d.h"
#include "scene/2d/gpu_particles_2d.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/particle_process_material.h"
void CPUParticles2DEditorPlugin::edit(Object *p_object) {
particles = Object::cast_to<CPUParticles2D>(p_object);
}
bool CPUParticles2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CPUParticles2D");
}
void CPUParticles2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
toolbar->show();
} else {
toolbar->hide();
}
}
void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
source_emission_file = p_file;
emission_mask->popup_centered();
}
void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_LOAD_EMISSION_MASK: {
file->popup_file_dialog();
} break;
case MENU_CLEAR_EMISSION_MASK: {
emission_mask->popup_centered();
} break;
case MENU_RESTART: {
particles->restart();
} break;
case MENU_CONVERT_TO_GPU_PARTICLES: {
GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
gpu_particles->convert_from_particles(particles);
gpu_particles->set_name(particles->get_name());
gpu_particles->set_transform(particles->get_transform());
gpu_particles->set_visible(particles->is_visible());
gpu_particles->set_process_mode(particles->get_process_mode());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
ur->commit_action(false);
} break;
}
}
void CPUParticles2DEditorPlugin::_generate_emission_mask() {
Ref<Image> img;
img.instantiate();
Error err = ImageLoader::load_image(source_emission_file, img);
ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
if (img->is_compressed()) {
img->decompress();
}
img->convert(Image::FORMAT_RGBA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
Size2i s = img->get_size();
ERR_FAIL_COND(s.width == 0 || s.height == 0);
Vector<Point2> valid_positions;
Vector<Point2> valid_normals;
Vector<uint8_t> valid_colors;
valid_positions.resize(s.width * s.height);
EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
valid_normals.resize(s.width * s.height);
}
bool capture_colors = emission_colors->is_pressed();
if (capture_colors) {
valid_colors.resize(s.width * s.height * 4);
}
int vpc = 0;
{
Vector<uint8_t> img_data = img->get_data();
const uint8_t *r = img_data.ptr();
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
uint8_t a = r[(j * s.width + i) * 4 + 3];
if (a > 128) {
if (emode == EMISSION_MODE_SOLID) {
if (capture_colors) {
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
}
valid_positions.write[vpc++] = Point2(i, j);
} else {
bool on_border = false;
for (int x = i - 1; x <= i + 1; x++) {
for (int y = j - 1; y <= j + 1; y++) {
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
on_border = true;
break;
}
}
if (on_border) {
break;
}
}
if (on_border) {
valid_positions.write[vpc] = Point2(i, j);
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
Vector2 normal;
for (int x = i - 2; x <= i + 2; x++) {
for (int y = j - 2; y <= j + 2; y++) {
if (x == i && y == j) {
continue;
}
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
normal += Vector2(x - i, y - j).normalized();
}
}
}
normal.normalize();
valid_normals.write[vpc] = normal;
}
if (capture_colors) {
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
}
vpc++;
}
}
}
}
}
}
valid_positions.resize(vpc);
if (valid_normals.size()) {
valid_normals.resize(vpc);
}
ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
if (capture_colors) {
PackedColorArray pca;
pca.resize(vpc);
Color *pcaw = pca.ptrw();
for (int i = 0; i < vpc; i += 1) {
Color color;
color.r = valid_colors[i * 4 + 0] / 255.0f;
color.g = valid_colors[i * 4 + 1] / 255.0f;
color.b = valid_colors[i * 4 + 2] / 255.0f;
color.a = valid_colors[i * 4 + 3] / 255.0f;
pcaw[i] = color;
}
particles->set_emission_colors(pca);
}
if (valid_normals.size()) {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
PackedVector2Array norms;
norms.resize(valid_normals.size());
Vector2 *normsw = norms.ptrw();
for (int i = 0; i < valid_normals.size(); i += 1) {
normsw[i] = valid_normals[i];
}
particles->set_emission_normals(norms);
} else {
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
}
{
Vector2 offset;
if (emission_mask_centered->is_pressed()) {
offset = Vector2(-s.width * 0.5, -s.height * 0.5);
}
PackedVector2Array points;
points.resize(valid_positions.size());
Vector2 *pointsw = points.ptrw();
for (int i = 0; i < valid_positions.size(); i += 1) {
pointsw[i] = valid_positions[i] + offset;
}
particles->set_emission_points(points);
}
}
void CPUParticles2DEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
menu->set_icon(file->get_editor_theme_icon(SNAME("CPUParticles2D")));
file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
} break;
}
}
void CPUParticles2DEditorPlugin::_bind_methods() {
}
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
particles = nullptr;
toolbar = memnew(HBoxContainer);
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
toolbar->hide();
menu = memnew(MenuButton);
menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
menu->set_text(TTR("CPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
file = memnew(EditorFileDialog);
List<String> ext;
ImageLoader::get_recognized_extensions(&ext);
for (const String &E : ext) {
file->add_filter("*." + E, E.to_upper());
}
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
toolbar->add_child(file);
emission_mask = memnew(ConfirmationDialog);
emission_mask->set_title(TTR("Load Emission Mask"));
VBoxContainer *emvb = memnew(VBoxContainer);
emission_mask->add_child(emvb);
emission_mask_mode = memnew(OptionButton);
emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
VBoxContainer *optionsvb = memnew(VBoxContainer);
emvb->add_margin_child(TTR("Options"), optionsvb);
emission_mask_centered = memnew(CheckBox);
emission_mask_centered->set_text(TTR("Centered"));
optionsvb->add_child(emission_mask_centered);
emission_colors = memnew(CheckBox);
emission_colors->set_text(TTR("Capture Colors from Pixel"));
optionsvb->add_child(emission_colors);
toolbar->add_child(emission_mask);
emission_mask->connect("confirmed", callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask));
}
CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
}