8c11c28a8a
`Light2D` expects valid texture resource to be available initially for it to be properly bound. Changed texture allocation implementation to be consistent/same with `GradientTexture` (1D). |
||
---|---|---|
.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |