85 lines
4 KiB
C++
85 lines
4 KiB
C++
/*************************************************************************/
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/* godot_dictionary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_DICTIONARY_H
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#define GODOT_DICTIONARY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
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typedef struct godot_dictionary {
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uint8_t _dont_touch_that[8];
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} godot_dictionary;
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#endif
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#include "../godot.h"
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#include "godot_array.h"
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#include "godot_variant.h"
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void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
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void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
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void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
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godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
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godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
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void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
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godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
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godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
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void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
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godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
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godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
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godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
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godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
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void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
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godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
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godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
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godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DICTIONARY_H
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