virtualx-engine/scene
Rémi Verschelde af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
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2d Remove error condition from get_global_transform() 2022-12-01 11:47:52 +08:00
3d Fix Skeleton3D falsely assuming all physical bones will be children of their first bone 2022-11-30 15:34:26 +01:00
animation Fix crash when playing Tween right after finishing 2022-09-20 10:26:17 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Remove auto selecting the first file for FileDialog with Save file mode selected 2022-12-01 12:27:43 +08:00
main Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x 2022-12-01 18:13:52 +01:00
resources Changed normal of CylinderMesh to account for slanted side. 2022-11-30 15:34:26 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add TorusMesh 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
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