418 lines
13 KiB
C++
418 lines
13 KiB
C++
/*************************************************************************/
|
|
/* rendering_server_default.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "rendering_server_default.h"
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "core/io/marshalls.h"
|
|
#include "core/os/os.h"
|
|
#include "core/templates/sort_array.h"
|
|
#include "renderer_canvas_cull.h"
|
|
#include "renderer_scene_cull.h"
|
|
#include "rendering_server_globals.h"
|
|
|
|
// careful, these may run in different threads than the rendering server
|
|
|
|
int RenderingServerDefault::changes = 0;
|
|
|
|
/* FREE */
|
|
|
|
void RenderingServerDefault::_free(RID p_rid) {
|
|
if (unlikely(p_rid.is_null())) {
|
|
return;
|
|
}
|
|
if (RSG::storage->free(p_rid)) {
|
|
return;
|
|
}
|
|
if (RSG::canvas->free(p_rid)) {
|
|
return;
|
|
}
|
|
if (RSG::viewport->free(p_rid)) {
|
|
return;
|
|
}
|
|
if (RSG::scene->free(p_rid)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* EVENT QUEUING */
|
|
|
|
void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
|
|
frame_drawn_callbacks.push_back(p_callable);
|
|
}
|
|
|
|
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
|
//needs to be done before changes is reset to 0, to not force the editor to redraw
|
|
RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
|
|
|
|
changes = 0;
|
|
|
|
RSG::rasterizer->begin_frame(frame_step);
|
|
|
|
TIMESTAMP_BEGIN()
|
|
|
|
uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
|
|
|
|
RSG::scene->update(); //update scenes stuff before updating instances
|
|
|
|
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
|
|
|
|
RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
|
|
|
|
RSG::scene->render_probes();
|
|
|
|
RSG::viewport->draw_viewports();
|
|
RSG::canvas_render->update();
|
|
|
|
RSG::rasterizer->end_frame(p_swap_buffers);
|
|
|
|
XRServer *xr_server = XRServer::get_singleton();
|
|
if (xr_server != nullptr) {
|
|
// let our XR server know we're done so we can get our frame timing
|
|
xr_server->end_frame();
|
|
}
|
|
|
|
RSG::canvas->update_visibility_notifiers();
|
|
RSG::scene->update_visibility_notifiers();
|
|
|
|
while (frame_drawn_callbacks.front()) {
|
|
Callable c = frame_drawn_callbacks.front()->get();
|
|
Variant result;
|
|
Callable::CallError ce;
|
|
c.call(nullptr, 0, result, ce);
|
|
if (ce.error != Callable::CallError::CALL_OK) {
|
|
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
|
|
ERR_PRINT("Error calling frame drawn function: " + err);
|
|
}
|
|
|
|
frame_drawn_callbacks.pop_front();
|
|
}
|
|
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
|
|
|
|
if (RSG::storage->get_captured_timestamps_count()) {
|
|
Vector<FrameProfileArea> new_profile;
|
|
if (RSG::storage->capturing_timestamps) {
|
|
new_profile.resize(RSG::storage->get_captured_timestamps_count());
|
|
}
|
|
|
|
uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
|
|
uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
|
|
for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
|
|
uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
|
|
uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
|
|
|
|
String name = RSG::storage->get_captured_timestamp_name(i);
|
|
|
|
if (name.begins_with("vp_")) {
|
|
RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
|
|
}
|
|
|
|
if (RSG::storage->capturing_timestamps) {
|
|
new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
|
|
new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
|
|
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
|
|
}
|
|
}
|
|
|
|
frame_profile = new_profile;
|
|
}
|
|
|
|
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
|
|
|
|
if (print_gpu_profile) {
|
|
if (print_frame_profile_ticks_from == 0) {
|
|
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
|
|
}
|
|
double total_time = 0.0;
|
|
|
|
for (int i = 0; i < frame_profile.size() - 1; i++) {
|
|
String name = frame_profile[i].name;
|
|
if (name[0] == '<' || name[0] == '>') {
|
|
continue;
|
|
}
|
|
|
|
double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
|
|
|
|
if (name[0] != '<' && name[0] != '>') {
|
|
if (print_gpu_profile_task_time.has(name)) {
|
|
print_gpu_profile_task_time[name] += time;
|
|
} else {
|
|
print_gpu_profile_task_time[name] = time;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (frame_profile.size()) {
|
|
total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
|
|
}
|
|
|
|
uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
|
|
print_frame_profile_frame_count++;
|
|
if (ticks_elapsed > 1000000) {
|
|
print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
|
|
|
|
float print_threshold = 0.01;
|
|
for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
|
|
double time = E.value() / double(print_frame_profile_frame_count);
|
|
if (time > print_threshold) {
|
|
print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
|
|
}
|
|
}
|
|
print_gpu_profile_task_time.clear();
|
|
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
|
|
print_frame_profile_frame_count = 0;
|
|
}
|
|
}
|
|
|
|
RSG::storage->update_memory_info();
|
|
}
|
|
|
|
double RenderingServerDefault::get_frame_setup_time_cpu() const {
|
|
return frame_setup_time;
|
|
}
|
|
|
|
bool RenderingServerDefault::has_changed() const {
|
|
return changes > 0;
|
|
}
|
|
|
|
void RenderingServerDefault::_init() {
|
|
RSG::rasterizer->initialize();
|
|
}
|
|
|
|
void RenderingServerDefault::_finish() {
|
|
if (test_cube.is_valid()) {
|
|
free(test_cube);
|
|
}
|
|
|
|
RSG::rasterizer->finalize();
|
|
}
|
|
|
|
void RenderingServerDefault::init() {
|
|
if (create_thread) {
|
|
print_verbose("RenderingServerWrapMT: Creating render thread");
|
|
DisplayServer::get_singleton()->release_rendering_thread();
|
|
if (create_thread) {
|
|
thread.start(_thread_callback, this);
|
|
print_verbose("RenderingServerWrapMT: Starting render thread");
|
|
}
|
|
while (!draw_thread_up.is_set()) {
|
|
OS::get_singleton()->delay_usec(1000);
|
|
}
|
|
print_verbose("RenderingServerWrapMT: Finished render thread");
|
|
} else {
|
|
_init();
|
|
}
|
|
}
|
|
|
|
void RenderingServerDefault::finish() {
|
|
if (create_thread) {
|
|
command_queue.push(this, &RenderingServerDefault::_thread_exit);
|
|
thread.wait_to_finish();
|
|
} else {
|
|
_finish();
|
|
}
|
|
}
|
|
|
|
/* STATUS INFORMATION */
|
|
|
|
uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
|
|
if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
|
|
return RSG::viewport->get_total_objects_drawn();
|
|
} else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
|
|
return RSG::viewport->get_total_vertices_drawn();
|
|
} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
|
|
return RSG::viewport->get_total_draw_calls_used();
|
|
}
|
|
return RSG::storage->get_rendering_info(p_info);
|
|
}
|
|
|
|
String RenderingServerDefault::get_video_adapter_name() const {
|
|
return RSG::storage->get_video_adapter_name();
|
|
}
|
|
|
|
String RenderingServerDefault::get_video_adapter_vendor() const {
|
|
return RSG::storage->get_video_adapter_vendor();
|
|
}
|
|
|
|
RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
|
|
return RSG::storage->get_video_adapter_type();
|
|
}
|
|
|
|
void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
|
|
RSG::storage->capturing_timestamps = p_enable;
|
|
}
|
|
|
|
uint64_t RenderingServerDefault::get_frame_profile_frame() {
|
|
return frame_profile_frame;
|
|
}
|
|
|
|
Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
|
|
return frame_profile;
|
|
}
|
|
|
|
/* TESTING */
|
|
|
|
void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
|
redraw_request();
|
|
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
|
|
}
|
|
|
|
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
|
|
RSG::viewport->set_default_clear_color(p_color);
|
|
}
|
|
|
|
bool RenderingServerDefault::has_feature(Features p_feature) const {
|
|
return false;
|
|
}
|
|
|
|
void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
|
|
RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
|
|
}
|
|
|
|
void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
|
|
RSG::storage->capturing_timestamps = p_enable;
|
|
print_gpu_profile = p_enable;
|
|
}
|
|
|
|
RID RenderingServerDefault::get_test_cube() {
|
|
if (!test_cube.is_valid()) {
|
|
test_cube = _make_test_cube();
|
|
}
|
|
return test_cube;
|
|
}
|
|
|
|
bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
|
|
return RSG::storage->has_os_feature(p_feature);
|
|
}
|
|
|
|
void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
|
|
RSG::storage->set_debug_generate_wireframes(p_generate);
|
|
}
|
|
|
|
bool RenderingServerDefault::is_low_end() const {
|
|
// FIXME: Commented out when rebasing vulkan branch on master,
|
|
// causes a crash, it seems rasterizer is not initialized yet the
|
|
// first time it's called.
|
|
//return RSG::rasterizer->is_low_end();
|
|
return false;
|
|
}
|
|
|
|
void RenderingServerDefault::_thread_exit() {
|
|
exit.set();
|
|
}
|
|
|
|
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
|
|
if (!draw_pending.decrement()) {
|
|
_draw(p_swap_buffers, frame_step);
|
|
}
|
|
}
|
|
|
|
void RenderingServerDefault::_thread_flush() {
|
|
draw_pending.decrement();
|
|
}
|
|
|
|
void RenderingServerDefault::_thread_callback(void *_instance) {
|
|
RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
|
|
|
|
vsmt->_thread_loop();
|
|
}
|
|
|
|
void RenderingServerDefault::_thread_loop() {
|
|
server_thread = Thread::get_caller_id();
|
|
|
|
DisplayServer::get_singleton()->make_rendering_thread();
|
|
|
|
_init();
|
|
|
|
draw_thread_up.set();
|
|
while (!exit.is_set()) {
|
|
// flush commands one by one, until exit is requested
|
|
command_queue.wait_and_flush();
|
|
}
|
|
|
|
command_queue.flush_all(); // flush all
|
|
|
|
_finish();
|
|
}
|
|
|
|
/* EVENT QUEUING */
|
|
|
|
void RenderingServerDefault::sync() {
|
|
if (create_thread) {
|
|
draw_pending.increment();
|
|
command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
|
|
} else {
|
|
command_queue.flush_all(); //flush all pending from other threads
|
|
}
|
|
}
|
|
|
|
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
|
|
if (create_thread) {
|
|
draw_pending.increment();
|
|
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
|
|
} else {
|
|
_draw(p_swap_buffers, frame_step);
|
|
}
|
|
}
|
|
|
|
RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
|
|
command_queue(p_create_thread) {
|
|
create_thread = p_create_thread;
|
|
|
|
if (!p_create_thread) {
|
|
server_thread = Thread::get_caller_id();
|
|
} else {
|
|
server_thread = 0;
|
|
}
|
|
|
|
RSG::threaded = p_create_thread;
|
|
RSG::canvas = memnew(RendererCanvasCull);
|
|
RSG::viewport = memnew(RendererViewport);
|
|
RendererSceneCull *sr = memnew(RendererSceneCull);
|
|
RSG::scene = sr;
|
|
RSG::rasterizer = RendererCompositor::create();
|
|
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
|
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
|
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
|
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
|
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
|
RSG::storage = RSG::rasterizer->get_storage();
|
|
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
|
sr->set_scene_render(RSG::rasterizer->get_scene());
|
|
|
|
frame_profile_frame = 0;
|
|
}
|
|
|
|
RenderingServerDefault::~RenderingServerDefault() {
|
|
memdelete(RSG::canvas);
|
|
memdelete(RSG::viewport);
|
|
memdelete(RSG::rasterizer);
|
|
memdelete(RSG::scene);
|
|
}
|