virtualx-engine/servers
Rémi Verschelde cbf6d51d01
Merge pull request #49845 from nekomatata/physics-disabled-shapes-3.x
[3.x] Fix and clean disabled shapes handling in godot physics servers
2021-06-30 10:09:17 +02:00
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arvr Change ARVRPositionalTracker to a reference and better expose it to GDNative 2021-03-29 23:01:04 +11:00
audio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
physics Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
physics_2d Fix and clean disabled shapes handling in godot physics servers 2021-06-22 16:48:24 -07:00
visual Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
arvr_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
arvr_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
audio_server.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
audio_server.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
camera_server.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
physics_2d_server.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
physics_2d_server.h Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
physics_server.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
physics_server.h Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
register_server_types.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
register_server_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server.cpp Implement lossless WebP encoding 2021-06-11 18:48:04 +02:00
visual_server.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00