virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
..
effects Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
environment Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
forward_clustered Fix typos with codespell 2022-09-30 14:23:36 +02:00
forward_mobile Fix typos with codespell 2022-09-30 14:23:36 +02:00
blit.glsl
canvas.glsl Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
particles.glsl Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
particles_copy.glsl
roughness_limiter.glsl
scene_data_inc.glsl Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
scene_forward_lights_inc.glsl Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 2022-09-12 08:45:40 -07:00
SCsub Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
skeleton.glsl Add Blendshape Support 2022-08-20 20:59:28 -07:00
sort.glsl