c7e4527a88
-Reuse resources -Expose properties in AnimationTree
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
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#define ANIMATION_TREE_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class AnimationTreeNodeEditorPlugin : public VBoxContainer {
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GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
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public:
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virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
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virtual void edit(const Ref<AnimationNode> &p_node) = 0;
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};
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class AnimationTreeEditor : public VBoxContainer {
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GDCLASS(AnimationTreeEditor, VBoxContainer);
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ScrollContainer *path_edit;
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HBoxContainer *path_hb;
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AnimationTree *tree;
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PanelContainer *editor_base;
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Vector<String> button_path;
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Vector<String> edited_path;
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Vector<AnimationTreeNodeEditorPlugin *> editors;
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void _update_path();
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void _about_to_show_root();
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ObjectID current_root;
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void _path_button_pressed(int p_path);
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static Vector<String> get_animation_list();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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static AnimationTreeEditor *singleton;
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public:
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AnimationTree *get_tree() { return tree; }
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void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
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void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
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String get_base_path();
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bool can_edit(const Ref<AnimationNode> &p_node) const;
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void edit_path(const Vector<String> &p_path);
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Vector<String> get_edited_path() const;
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void enter_editor(const String &p_path = "");
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static AnimationTreeEditor *get_singleton() { return singleton; }
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void edit(AnimationTree *p_tree);
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AnimationTreeEditor();
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};
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class AnimationTreeEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
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AnimationTreeEditor *anim_tree_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "AnimationTree"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AnimationTreeEditorPlugin(EditorNode *p_node);
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~AnimationTreeEditorPlugin();
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};
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#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
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