virtualx-engine/servers/rendering/renderer_rd/shaders
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
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effects Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
environment Fixup SDFGI shader compilation error after #80390 2024-01-03 08:51:08 +01:00
forward_clustered Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
forward_mobile Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
blit.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
scene_data_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
SCsub
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00