3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
23 lines
1.2 KiB
XML
23 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1">
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<brief_description>
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Concave polygon 2D shape resource for physics.
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</brief_description>
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<description>
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Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
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The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
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The array of points that make up the [code]ConcavePolygonShape2D[/code]'s line segments.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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