b0d41847ed
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
59 lines
1.8 KiB
Python
59 lines
1.8 KiB
Python
#!/usr/bin/env python
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Import('env')
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env_png = env.Clone()
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# Thirdparty source files
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if env['builtin_libpng']:
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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"png.c",
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"pngerror.c",
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"pngget.c",
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"pngmem.c",
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"pngpread.c",
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"pngread.c",
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"pngrio.c",
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"pngrtran.c",
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"pngrutil.c",
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"pngset.c",
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"pngtrans.c",
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"pngwio.c",
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"pngwrite.c",
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"pngwtran.c",
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"pngwutil.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_png.Prepend(CPPPATH=[thirdparty_dir])
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# Needed for drivers includes and in platform/javascript
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env.Prepend(CPPPATH=[thirdparty_dir])
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# Currently .ASM filter_neon.S does not compile on NT.
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import os
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use_neon = "neon_enabled" in env and env["neon_enabled"] and os.name != "nt"
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if use_neon:
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env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 2)])
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else:
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env_png.Append(CPPDEFINES=[("PNG_ARM_NEON_OPT", 0)])
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env_thirdparty = env_png.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
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if use_neon:
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env_neon = env_thirdparty.Clone()
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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neon_sources = []
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/palette_neon_intrinsics.c"))
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env.drivers_sources += neon_sources
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# Godot source files
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env_png.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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