Virtualx Game Engine. Forked from Godot 3.6
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Theraot cc78405b12 Expanded path functions tests
The new tests cover:
- A file with empty extension.
- A file with only extension (a "hidden" file, unix style).
- A file directly at the windows top level directory.
- A file directly at the unix root directory.
- A file directly at the res:// base directory.
2021-08-24 04:25:59 -05:00
.github Fix github actions cache server being down failing builds 2021-08-18 21:58:54 +01:00
core Fix get_base_dir windows top level directory logic 2021-08-24 04:16:59 -05:00
doc Merge pull request #52045 from reduz/expose-rid-creation-utilities 2021-08-23 22:30:43 -03:00
drivers Merge pull request #51947 from AnilBK/redundant-assignments 2021-08-23 13:23:45 +00:00
editor Merge pull request #52036 from reduz/native-extension-argument-pointers 2021-08-23 20:36:48 -03:00
main Merge pull request #51947 from AnilBK/redundant-assignments 2021-08-23 13:23:45 +00:00
misc Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
modules Document ENetConnection compression must match between client and server 2021-08-23 17:08:41 +02:00
platform Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
scene Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
servers Merge pull request #51751 from jeffrey-cochran/windforce 2021-08-23 16:48:19 -07:00
tests Expanded path functions tests 2021-08-24 04:25:59 -05:00
thirdparty Upgrade spirv-reflect 2021-08-14 15:12:07 +02:00
.clang-format
.clang-tidy
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
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.gitignore Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
.lgtm.yml
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AUTHORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
DONORS.md Update AUTHORS and DONORS list 2021-08-13 11:45:08 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
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methods.py SCons: Fix potential error when pruning cache on CI 2021-08-18 22:19:51 +02:00
platform_methods.py
README.md Merge pull request #44359 from Riteo/logo-outline 2021-05-09 14:01:05 +02:00
SConstruct Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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