virtualx-engine/platform/windows/packet_peer_udp_winsock.h
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00

84 lines
3.3 KiB
C++

/*************************************************************************/
/* packet_peer_udp_winsock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKET_PEER_UDP_WINSOCK_H
#define PACKET_PEER_UDP_WINSOCK_H
#include "io/packet_peer_udp.h"
#include "ring_buffer.h"
class PacketPeerUDPWinsock : public PacketPeerUDP {
enum {
PACKET_BUFFER_SIZE=65536
};
mutable RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
mutable uint8_t packet_buffer[PACKET_BUFFER_SIZE];
IP_Address packet_ip;
int packet_port;
mutable int queue_count;
int sockfd;
IP_Address peer_addr;
int peer_port;
_FORCE_INLINE_ int _get_socket();
static PacketPeerUDP* _create();
bool blocking;
void _set_blocking(bool p_blocking);
Error _poll(bool p_wait);
public:
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer,int &r_buffer_size) const;
virtual Error put_packet(const uint8_t *p_buffer,int p_buffer_size);
virtual int get_max_packet_size() const;
virtual Error listen(int p_port,int p_recv_buffer_size=65536);
virtual void close();
virtual Error wait();
virtual bool is_listening() const;
virtual IP_Address get_packet_address() const;
virtual int get_packet_port() const;
virtual void set_send_address(const IP_Address& p_address,int p_port);
static void make_default();
PacketPeerUDPWinsock();
~PacketPeerUDPWinsock();
};
#endif // PACKET_PEER_UDP_WINSOCK_H